@@ -15,15 +15,15 @@ function reticuleManufactureCheck()
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var structureComplete = false ;
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var facs = [ FACTORY , CYBORG_FACTORY , VTOL_FACTORY , ] ;
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- for ( var i = 0 , len = facs . length ; i < len ; ++ i )
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+ for ( let i = 0 , len = facs . length ; i < len ; ++ i )
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{
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var facType = facs [ i ] ;
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var offWorldFacs = enumStructOffWorld ( selectedPlayer , facType ) ;
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var onMapFacs = enumStruct ( selectedPlayer , facType ) ;
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if ( offWorldFacs !== null )
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{
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- for ( var j = 0 , len2 = offWorldFacs . length ; j < len2 ; ++ j )
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+ for ( let j = 0 , len2 = offWorldFacs . length ; j < len2 ; ++ j )
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{
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if ( offWorldFacs [ j ] . status === BUILT )
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{
@@ -34,7 +34,7 @@ function reticuleManufactureCheck()
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}
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if ( ! structureComplete )
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{
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- for ( var j = 0 , len2 = onMapFacs . length ; j < len2 ; ++ j )
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+ for ( let j = 0 , len2 = onMapFacs . length ; j < len2 ; ++ j )
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{
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if ( onMapFacs [ j ] . status === BUILT )
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{
@@ -65,15 +65,15 @@ function reticuleResearchCheck()
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var structureComplete = false ;
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var labs = [ RESEARCH_LAB , ] ;
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- for ( var i = 0 , len = labs . length ; i < len ; ++ i )
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+ for ( let i = 0 , len = labs . length ; i < len ; ++ i )
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{
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var resType = labs [ i ] ;
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var offWorldLabs = enumStructOffWorld ( selectedPlayer , resType ) ;
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var onMapLabs = enumStruct ( selectedPlayer , resType ) ;
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if ( offWorldLabs !== null )
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{
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- for ( var j = 0 , len2 = offWorldLabs . length ; j < len2 ; ++ j )
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+ for ( let j = 0 , len2 = offWorldLabs . length ; j < len2 ; ++ j )
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{
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if ( offWorldLabs [ j ] . status === BUILT )
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{
@@ -84,7 +84,7 @@ function reticuleResearchCheck()
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}
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if ( ! structureComplete )
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{
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- for ( var j = 0 , len2 = onMapLabs . length ; j < len2 ; ++ j )
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+ for ( let j = 0 , len2 = onMapLabs . length ; j < len2 ; ++ j )
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{
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if ( onMapLabs [ j ] . status === BUILT )
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{
@@ -127,15 +127,15 @@ function reticuleDesignCheck()
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var structureComplete = false ;
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var hqs = [ HQ , ] ;
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- for ( var i = 0 , len = hqs . length ; i < len ; ++ i )
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+ for ( let i = 0 , len = hqs . length ; i < len ; ++ i )
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{
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var hqType = hqs [ i ] ;
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var offWorldHq = enumStructOffWorld ( selectedPlayer , hqType ) ;
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var onMapHq = enumStruct ( selectedPlayer , hqType ) ;
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if ( offWorldHq !== null )
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{
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- for ( var j = 0 , len2 = offWorldHq . length ; j < len2 ; ++ j )
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+ for ( let j = 0 , len2 = offWorldHq . length ; j < len2 ; ++ j )
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{
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if ( offWorldHq [ j ] . status === BUILT )
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{
@@ -146,7 +146,7 @@ function reticuleDesignCheck()
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}
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if ( ! structureComplete )
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{
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- for ( var j = 0 , len2 = onMapHq . length ; j < len2 ; ++ j )
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+ for ( let j = 0 , len2 = onMapHq . length ; j < len2 ; ++ j )
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{
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if ( onMapHq [ j ] . status === BUILT )
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{
@@ -287,7 +287,7 @@ function setLimits()
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setDroidLimit ( selectedPlayer , 10 , DROID_COMMAND ) ;
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setDroidLimit ( selectedPlayer , 15 , DROID_CONSTRUCT ) ;
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- for ( var i = 0 ; i < maxPlayers ; ++ i )
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+ for ( let i = 0 ; i < maxPlayers ; ++ i )
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{
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setStructureLimits ( "A0PowerGenerator" , 5 , i ) ;
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setStructureLimits ( "A0ResourceExtractor" , 200 , i ) ;
@@ -414,7 +414,7 @@ function eventResearched(research, structure, player)
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{
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//debug("RESEARCH : " + research.fullname + "(" + research.name + ") for " + player);
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// iterate over all results
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- for ( var i = 0 ; i < research . results . length ; i ++ )
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+ for ( let i = 0 ; i < research . results . length ; i ++ )
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{
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var v = research . results [ i ] ;
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//debug(" RESULT : class=" + v['class'] + " parameter=" + v['parameter'] + " value=" + v['value'] + " filter=" + v['filterParameter'] + " filterparam=" + v['filterParameter']);
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