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Use dynamic shadows for the features that cast them.
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KJeff01 committed May 27, 2019
1 parent f74cdf1 commit 3902165
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion src/display3d.cpp
Expand Up @@ -1934,7 +1934,7 @@ void renderFeature(FEATURE *psFeature, const glm::mat4 &viewMatrix)
|| psFeature->psStats->subType == FEAT_OIL_DRUM)
{
/* these cast a shadow */
pieFlags = pie_STATIC_SHADOW;
pieFlags = pie_SHADOW;
}
iIMDShape *imd = psFeature->sDisplay.imd;
while (imd)
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