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Remove broken command turret upgrades, whose only effect was to waste…
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… research

points and make turrets more expensive, and introduced a bug that made factories
unable to produce them once certain ugly hacks in the code had been removed.
Closes ticket:4019.
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perim committed May 20, 2013
1 parent cefbbb7 commit 40bbf3a
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33 changes: 0 additions & 33 deletions data/mp/stats/research.ini
Expand Up @@ -4312,39 +4312,6 @@ imdName = trmvtlin.PIE
requiredResearch = R-Wpn-EMPCannon,R-Wpn-Bomb04
resultComponents = Bomb6-VTOL-EMP

[R-Comp-CommandTurret02]
name = "Command Turret II"
researchPoints = 5000
researchPower = 156
msgName = RES_C_CT2
iconID = IMAGE_RES_COMPUTERTECH
statID = CommandBrain01
requiredResearch = R-Vehicle-Metals03,R-Comp-CommandTurret01
redComponents = CommandTurret1
resultComponents = CommandTurret2

[R-Comp-CommandTurret03]
name = "Command Turret III"
researchPoints = 8000
researchPower = 250
msgName = RES_C_CT3
iconID = IMAGE_RES_COMPUTERTECH
statID = CommandBrain01
requiredResearch = R-Comp-CommandTurret02,R-Vehicle-Metals06
redComponents = CommandTurret2
resultComponents = CommandTurret3

[R-Comp-CommandTurret04]
name = "Command Turret IV"
researchPoints = 11000
researchPower = 343
msgName = RES_C_CT4
iconID = IMAGE_RES_COMPUTERTECH
statID = CommandBrain01
requiredResearch = R-Comp-CommandTurret03,R-Vehicle-Metals09
redComponents = CommandTurret3
resultComponents = CommandTurret4

[R-Wpn-MG-Damage04]
name = "APDSB MG Bullets Mk3"
researchPoints = 7200
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117 changes: 0 additions & 117 deletions data/mp/stats/weapons.ini
Expand Up @@ -3427,123 +3427,6 @@ name = Super Scourge Cyborg
weaponWav = rocket.ogg
explosionWav = smlexpl.ogg

[CommandTurret4]
buildPower = 1750
buildPoints = 2000
weight = 1000
body = 1600
model = GNLCMD1.PIE
mountModel = TRLCMD1.PIE
muzzleGfx = FXHBLas.PIE
flightGfx = FXBeam.PIE
hitGfx = FXSFlms.PIE
missGfx = FXSFlms.PIE
waterGfx = FXSFlms.PIE
longRange = 2304
longHit = 100
firePause = 1
numExplosions = 1
numRounds = 0
reloadTime = 0
damage = 8
flightSpeed = 2500
fireOnMove = 1
weaponClass = HEAT
weaponSubClass = COMMAND
movement = HOMING-DIRECT
weaponEffect = "ALL ROUNDER"
rotate = 180
maxElevation = 90
minElevation = -30
facePlayer = 1
faceInFlight = 0
recoilValue = 0
LightWorld = 1
effectSize = 1
flags = ShootAir
designable = 0
penetrate = 0
name = Command Turret IV
weaponWav = rotlsr.ogg

[CommandTurret3]
buildPower = 1250
buildPoints = 1500
weight = 1000
body = 1400
model = GNLCMD1.PIE
mountModel = TRLCMD1.PIE
muzzleGfx = FXHBLas.PIE
flightGfx = FXBeam.PIE
hitGfx = FXSFlms.PIE
missGfx = FXSFlms.PIE
waterGfx = FXSFlms.PIE
longRange = 2048
longHit = 100
firePause = 1
numExplosions = 1
numRounds = 0
reloadTime = 0
damage = 7
flightSpeed = 2500
fireOnMove = 1
weaponClass = HEAT
weaponSubClass = COMMAND
movement = HOMING-DIRECT
weaponEffect = "ALL ROUNDER"
rotate = 180
maxElevation = 90
minElevation = -30
facePlayer = 1
faceInFlight = 0
recoilValue = 0
LightWorld = 1
effectSize = 1
flags = ShootAir
designable = 0
penetrate = 0
name = Command Turret III
weaponWav = rotlsr.ogg

[CommandTurret2]
buildPower = 750
buildPoints = 1000
weight = 1000
body = 1200
model = GNLCMD1.PIE
mountModel = TRLCMD1.PIE
muzzleGfx = FXHBLas.PIE
flightGfx = FXBeam.PIE
hitGfx = FXSFlms.PIE
missGfx = FXSFlms.PIE
waterGfx = FXSFlms.PIE
longRange = 1792
longHit = 100
firePause = 1
numExplosions = 1
numRounds = 0
reloadTime = 0
damage = 6
flightSpeed = 2500
fireOnMove = 1
weaponClass = HEAT
weaponSubClass = COMMAND
movement = HOMING-DIRECT
weaponEffect = "ALL ROUNDER"
rotate = 180
maxElevation = 90
minElevation = -30
facePlayer = 1
faceInFlight = 0
recoilValue = 0
LightWorld = 1
effectSize = 1
flags = ShootAir
designable = 0
penetrate = 0
name = Command Turret II
weaponWav = rotlsr.ogg

[CommandTurret1]
buildPower = 250
buildPoints = 500
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