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Allow changing game speed in multiplayer when debug mode is enabled.
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All players should change to the same speed, unless wanting to test what happens if some computers are too slow.
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Cyp committed Oct 24, 2010
1 parent 57e5ef7 commit 40ffee5
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions src/keybind.c
Expand Up @@ -2603,7 +2603,7 @@ void kf_SpeedUp( void )
unsigned int i;

// Bail out if we're running a _true_ multiplayer game or are playing a tutorial
if (runningMultiplayer() || bInTutorial)
if ((runningMultiplayer() && !getDebugMappingStatus()) || bInTutorial)
{
if (!bInTutorial)
{
Expand Down Expand Up @@ -2646,7 +2646,7 @@ void kf_SlowDown( void )
int i;

// Bail out if we're running a _true_ multiplayer game or are playing a tutorial
if (runningMultiplayer() || bInTutorial)
if ((runningMultiplayer() && !getDebugMappingStatus()) || bInTutorial)
{
if (!bInTutorial)
{
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