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Workaround: Issue loading OpenGL on old(er) Intel chipsets / drivers …
…on Windows 10 The issue: Advertising Windows 10 compatibility in the application manifest can lead to a failure with old(er) Intel OpenGL drivers on Windows 10. (Attempting to create an OpenGL context falls back to the "GDI Generic" OpenGL Renderer, which is limited to OpenGL 1.1.0.) See: https://github.com/pal1000/save-legacy-intel-graphics
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