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Play music in intelligence screen.
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Patch by forum member Forgon.
Fixes ticket:4632.
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KJeff01 committed Sep 6, 2017
1 parent 81bf128 commit 92722cb
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Showing 2 changed files with 0 additions and 6 deletions.
5 changes: 0 additions & 5 deletions src/intelmap.cpp
Expand Up @@ -60,7 +60,6 @@
#include "mission.h"

#include "multiplay.h"
#include "lib/sound/cdaudio.h"
#include "lib/sequence/sequence.h"
#include "lib/sound/track.h"

Expand Down Expand Up @@ -228,8 +227,6 @@ bool intAddIntelMap()
audio_StopAll();
}

cdAudio_Pause();

//add message to indicate game is paused - single player mode
if (PAUSE_DISPLAY_CONDITION)
{
Expand Down Expand Up @@ -827,8 +824,6 @@ static void intCleanUpIntelMap()
resetIntelligencePauseState();
immediateMessage = false;

cdAudio_Resume();

if (interpProcessorActive())
{
debug(LOG_SCRIPT, "intCleanUpIntelMap: interpreter running, storing CALL_VIDEO_QUIT");
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1 change: 0 additions & 1 deletion src/seqdisp.cpp
Expand Up @@ -226,7 +226,6 @@ static bool seq_StartFullScreenVideo(const QString& videoName, const QString& au
bHoldSeqForAudio = false;
aVideoName = QString("sequences/" + videoName);

cdAudio_Pause();
iV_SetTextColour(WZCOL_TEXT_BRIGHT);

/* We do not want to enter loop_SetVideoPlaybackMode() when we are
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