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Fix multiturret droids trying to look at invalid weapon slots of stru…
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…ctures when looking at their targets.
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Cyp committed Nov 19, 2010
1 parent a6b3f0b commit 99ec8a0
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion src/ai.c
Expand Up @@ -325,7 +325,7 @@ SDWORD aiBestNearestTarget(DROID *psDroid, BASE_OBJECT **ppsObj, int weapon_slot
psTarget = targetInQuestion;
}
}
else if (psStruct->asWeaps[weapon_slot].nStat > 0)
else if (psStruct->asWeaps[0].nStat > 0)
{
// structure with weapons - go for this
psTarget = targetInQuestion;
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