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Make unexplored tiles slightly lighter, as requested by NoQ on forums.
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perim committed Nov 5, 2011
1 parent 5751201 commit 9c43217
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion src/advvis.cpp
Expand Up @@ -31,7 +31,7 @@
// ------------------------------------------------------------------------------------
#define FADE_IN_TIME (GAME_TICKS_PER_SEC/10)
#define START_DIVIDE (8)
#define MIN_ILLUM (25.0f)
#define MIN_ILLUM (45.0f)

/// Whether unexplored tiles should be shown as just darker fog. Left here as a future option
/// for scripts, since campaign may still want total darkness on unexplored tiles.
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