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Each component now has two base hitpoint stats, 'hitpoints' and 'hitpoint percentage'. The latter increases the hitpoints of the whole droid. Each can be upgraded through the scripts. The old "body points" has been renamed to "hitpoints" throughout the stats code, to match JSON stats. Propulsions also have a new 'hitpoint percentage of body' stat, to emulate the current strange calculation, where propulsions are a percentage of the body hitpoints, without preventing scripts from setting hitpoints directly. Tiny balance change: The brain component can be upgraded to increase hitpoints from this component by 20%. This is mostly an example of how the new system can be used - commanders are still useless.
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