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Fix range and accuracy stats of MP weapons
Modified patch from Forgon2100. The characteristics of the HW are no longer changing. Fix range and accuracy stats of MP weapons * avoid identical accuracy values for different ranges Stormbringer AA Laser should not have ranges, like other lasers: * shortRange: 768 -> 2048 HPV cannons should not have ranges: Hyper Velocity Cannon * shortRange: 768 -> 1280 Super HPV Cyborg * shortRange: 758 -> 1152 VTOL Hyper Velocity Cannon * shortRange: 768 -> 1280 Plasma cannons require the Hyper Velocity Cannon in the research tree, therefore they, too, receive the accuracy stats of assault cannons: Plasma Cannon * shortHit: 65 -> 60 * longHit: 65 -> 50 *Heavy Plasma Launcher* * shortHit: 40 -> 60 * longHit: 99 -> 50 Nexus Link Turret should not have ranges, like the Command Turret: * shortRange: 256 -> 1536 VTOL Mini-Rocket should be at least as accurate as the Mini-Rocket Pod, but with a bonus, similar to other VTOL weapons: * longHit: 30 -> 60 The scanvengers' mini-rocket weapons (a gun and a pillbox) receive the accuracy stats of the Mini-Rocket Pod: *BabaRocket* * longHit: 20 -> 45 * shortHit: 30 -> 40 *Baba Rocket Pit Launcher* * longHit: 30 -> 45 * shortHit: 60 -> 40 *AT Rocket Pit* is a scavengers' pillbox with a lancer and receives the accuracy stats of the Lancer: * longHit: 30 -> 60 * shortHit: 50 -> 30
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