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Make easy difficulty AIs get 25% less power from derricks. Not sure i…
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…f this is enough penalty.

All players start with 1000 power, down from 2000, to make tower rushing less overpowered.
Not sure if this is too little power.
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perim committed Dec 12, 2012
1 parent 1a92796 commit ba592d6
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Showing 2 changed files with 7 additions and 2 deletions.
7 changes: 6 additions & 1 deletion data/mp/multiplay/skirmish/rules.js
Expand Up @@ -18,6 +18,10 @@ function eventGameInit()
{
setPowerModifier(200, playnum);
}
else if (playerData[playnum].difficulty == EASY)
{
setPowerModifier(75, playnum);
}

setDroidLimit(playnum, 150, DROID_ANY);
setDroidLimit(playnum, 10, DROID_COMMAND);
Expand Down Expand Up @@ -113,7 +117,8 @@ function eventGameInit()
makeComponentAvailable("CyborgSpade", playnum);
makeComponentAvailable("CyborgRepair", playnum);

setPower(2000, playnum);
// set starting power for players
setPower(1000, playnum);

if (baseType == CAMP_CLEAN)
{
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2 changes: 1 addition & 1 deletion src/multiint.cpp
Expand Up @@ -1763,7 +1763,7 @@ static void addDifficultyChooser(int player)
sButInit.pTip = NULL;
switch (i)
{
case 0: sButInit.pTip = _("Less aggressive"); break;
case 0: sButInit.pTip = _("Starts disadvantaged"); break;
case 1: sButInit.pTip = _("Plays nice"); break;
case 2: sButInit.pTip = _("No holds barred"); break;
case 3: sButInit.pTip = _("Starts with advantages"); break;
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