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Fix crash on choosing AI while another player clicks ready.
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Fixes ticket:4392.
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Cyp committed May 15, 2016
1 parent dc6ddae commit c58e747
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1 change: 0 additions & 1 deletion src/multiint.cpp
Expand Up @@ -2055,7 +2055,6 @@ bool recvReadyRequest(NETQUEUE queue)

static bool changeReadyStatus(UBYTE player, bool bReady)
{
drawReadyButton(player);
NetPlay.players[player].ready = bReady;
NETBroadcastPlayerInfo(player);
netPlayersUpdated = true;
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