Skip to content

Commit

Permalink
Save/load structure reload status, instead of only loading it.
Browse files Browse the repository at this point in the history
Fixes ticket:1438.
  • Loading branch information
Cyp committed Dec 26, 2011
1 parent 35d3fec commit c7015df
Showing 1 changed file with 8 additions and 0 deletions.
8 changes: 8 additions & 0 deletions src/game.cpp
Expand Up @@ -4933,6 +4933,14 @@ bool writeStructFile(const char *pFileName)
for (int j = 0; j < psCurr->numWeaps; j++)
{
ini.setValue("parts/weapon/" + QString::number(j + 1), (asWeaponStats + psCurr->asWeaps[j].nStat)->pName);
if (psCurr->asWeaps[j].nStat > 0)
{
ini.setValue("ammo/" + QString::number(j), psCurr->asWeaps[j].ammo);
ini.setValue("lastFired/" + QString::number(j), psCurr->asWeaps[j].lastFired);
ini.setValue("recoilValue/" + QString::number(j), psCurr->asWeaps[j].recoilValue);
ini.setValue("shotsFired/" + QString::number(j), psCurr->asWeaps[j].shotsFired);
ini.setVector3i("rotation/" + QString::number(j), psCurr->asWeaps[j].rot);
}
}
for (int i = 0; i < psCurr->numWeaps; i++)
{
Expand Down

0 comments on commit c7015df

Please sign in to comment.