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Note, this is *only* for MP, not campaign!
* Cyborg transporter weapon removed. [assignweapons.txt] * Machine gun upgrades: [functions.txt] -First ROF Upgrade 17->20. -Second ROF Upgrade 34->38. -Third ROF Upgrade 50->46. * Hovercraft [propulsion.txt] -Price 100->150. -Hit Points 150->100. * Lasers [prreseach.txt] -Pre-requisites: NSRB Mk2->NSRB Mk1 (move up on tech tree, available earlier) * Cannons [research.txt] -Research Points 2400->1800. * Lasers [resultcomponent.txt] -Don't auto-upgrade to Pulse Laser * Strucutre Modifiers (ANTI PERSONNEL) [structuremodifier.txt] -vs. Medium structures: 80->65. -vs. Hard structures: 50->40. -vs. Bunkers: 75->50 * Remove weapon from Cyborg transporter [templates.txt] * Weapon Modifiers (ANTI PERSONNEL) [weaponmodifier.txt] -vs. Halftracks: 60->50. -vs. Tracks: 50->40. *[Weapons.txt] *PlasmiteFlamer -Price 130->160. -Weight 750->5000. -Incendiary Damage 50->42. *Mortar-Incenediary -Incendiary Radius 192->128. -Splash Damage 70 -> 50. -Damage 90 -> 80. *Twin Assault Gun (MG5TWINROTARY) -Hit Points 300->125. *Assault Gun (MG4ROTARYMk1) -Hit Points 250->125. *VTOL Assault Gun (MG4ROTARY-VTOL) -Hit Points 250->185. *Pillbox (MG4ROTARY-Pillbox) -Hit Points 250->175. *Heavy Machinegun (MG3Mk1) -Hit Points 150->75. *VTOL Heavy Machinegun (MG3-VTOL) -Hit Points 150->95. *Heavy Machinegun Bunker (MG3-Pillbox) -Hit Points 150->95. *Twin Machinegun (MG2Mk1) -Hit Points 125->75. *VTOL Twin Machinegun (MG2-VTOL) -Hit Points 125->95. *Twin Machinegun Bunker (MG2-Pillbox) -Hit Points 125->95. *Flashlight (Laser3BEAMMk1) -Damage 80 -> 100. *Ground Shaker (Howitzer150Mk1) -Long range 9984->8192. *Howitzer (Howitzer105Mk1) -Long range 4992->5120. -Fire Pause 150->110 (faster). *Incendiary Howitzer (Howitzer-Incenediary) -Incendiary Damage 32->24. -Radius 256->192. *Inferno (Flame2) -Weight 500->5000. -Incendiary Damage 32->28. -Hit Points 75->45. *Flamer (Flame1Mk1) -Hit points 40->10. -Price 40->60. -Incendiary Damage 28->20. *Flamer (CyborgFlamer01) -Hit points 40->10. -Incendiary Damage 22->16. -Price 50->65. *Cybrog Thermite Weapon (Cyb-Wpn-Thermite) -Price 80->100. -Incendiary Damage 32->26. *Cyb-Wpn-Laser (Cyb-Wpn-Laser) -Damage 70->90. *Assault Cannon (Cannon5VulcanMk1) -Damage 35->40. -Splash Damage 25->35. *Hyper Velocity Cannon (Cannon4AUTOMk1) -Fire Pause 50->43. *Light Cannon (Cannon1Mk1) -Hit Points 200->250. *VTOL Cannon (Cannon1-VTOL) -HitPoints 200->250. *VTOL Plasmite Bomb Bay (Bomb5-VTOL-Plasmite) -Change back to ARTILLERY ROUND. refs:1c090d7bff38 -Build Points 1000->2000. -Incendiary Damage 140->115. -Splash Damage 1000 -> 875. *VTOL Thermite Bomb Bay (Bomb4-VTOL-HvyINC) -Build Points 1000->1500. -Incendiary Damage 120->95. -Damage 400 -> 370 Changes by NoQ, crab, and vexed
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