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Finish cam3-A and add dynamic difficulty
Finishes campaign 3-A script. Updates research to get everything correctly in Gamma. Fix enemy VTOL units being stuck in campaign. The enemy players actually are given research benefits instead of nothing. Add insane difficulty option for campaign. Make campaign more dynamic with difficulty. Certain values such as timers, power, and transport times now change with campaign difficulty. Fix enemy base elimination sounds Apply the changes made to the old campaign research files in b1cb129 to the new file. Fix enemy research in campaign. The same research item could be continuously researched over and over again and could possibly be used for unfair advantages.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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