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- Fix most linter warnings. - Fix being without power before building a generator in a T2/T3 no bases setting. - Fix instances where labs were being demolished early game. - Fix focus on scavengers when attacked by them. - Fix truck hover recycle not working if unfinished defenses exist somewhere. - Change build logic for factories and labs. Now based on derrick count. - Change eventAttacked to allow its units to flee if outnumbered vastly. - Change auto-building of defenses so that it does not happen after base structures. - Change it so production goes first then research (cases where no droids were built). - Add the ability to randomly build hardened sensor towers near derricks along with defenses. - Add the ability to build a defense near a stolen oil resource, if enemy. - Add the ability to research and produce bunker-buster weapons. - Add a new VTOL scan function and adapt research if enemy has any VTOLs. - Remove beacon drop functionality because of performance reasons.
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