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Introducing flags to weapons. Moving the arcane and arbitrary 'surfac…
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…eToAir'

field to new flags 'ShootAir' and 'AirOnly'.
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perim committed May 15, 2013
1 parent 0e06dd0 commit fdb43a3
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Showing 3 changed files with 77 additions and 87 deletions.
54 changes: 27 additions & 27 deletions data/base/stats/weapons.ini
Expand Up @@ -74,7 +74,7 @@ facePlayer = 1
faceInFlight = 0
recoilValue = 20
effectSize = 100
surfaceToAir = 100
flags = ShootAir
designable = 1
penetrate = 0
name = Machinegun
Expand Down Expand Up @@ -237,7 +237,7 @@ recoilValue = 10
minRange = 128
LightWorld = 1
effectSize = 25
surfaceToAir = 100
flags = ShootAir
numAttackRuns = 4
designable = 1
penetrate = 0
Expand Down Expand Up @@ -281,7 +281,7 @@ recoilValue = 0
minRange = 128
LightWorld = 1
effectSize = 50
surfaceToAir = 100
flags = ShootAir
numAttackRuns = 1
designable = 1
penetrate = 0
Expand Down Expand Up @@ -325,7 +325,7 @@ recoilValue = 0
minRange = 128
LightWorld = 1
effectSize = 75
surfaceToAir = 100
flags = ShootAir
numAttackRuns = 1
designable = 1
penetrate = 0
Expand Down Expand Up @@ -826,7 +826,7 @@ facePlayer = 1
faceInFlight = 0
recoilValue = 0
effectSize = 75
surfaceToAir = 100
flags = ShootAir
numAttackRuns = 2
designable = 1
penetrate = 0
Expand Down Expand Up @@ -869,7 +869,7 @@ faceInFlight = 0
recoilValue = 20
LightWorld = 1
effectSize = 20
surfaceToAir = 1
flags = AirOnly
designable = 1
penetrate = 0
name = Whirlwind AA Turret
Expand Down Expand Up @@ -911,7 +911,7 @@ faceInFlight = 0
recoilValue = 30
LightWorld = 1
effectSize = 20
surfaceToAir = 1
flags = AirOnly
designable = 1
penetrate = 0
name = Hurricane AA Turret
Expand Down Expand Up @@ -1040,7 +1040,7 @@ recoilValue = 20
minRange = 64
LightWorld = 1
effectSize = 50
surfaceToAir = 100
flags = ShootAir
designable = 0
penetrate = 0
name = *NX-CyborgMiss*
Expand Down Expand Up @@ -1329,7 +1329,7 @@ faceInFlight = 0
recoilValue = 20
LightWorld = 1
effectSize = 50
surfaceToAir = 100
flags = ShootAir
numAttackRuns = 1
designable = 1
penetrate = 0
Expand Down Expand Up @@ -1415,7 +1415,7 @@ recoilValue = 25
minRange = 128
LightWorld = 1
effectSize = 100
surfaceToAir = 1
flags = AirOnly
designable = 1
penetrate = 0
name = Avenger SAM
Expand Down Expand Up @@ -1458,7 +1458,7 @@ recoilValue = 25
minRange = 512
LightWorld = 1
effectSize = 100
surfaceToAir = 1
flags = AirOnly
designable = 1
penetrate = 0
name = Vindicator SAM
Expand Down Expand Up @@ -1583,7 +1583,7 @@ facePlayer = 1
faceInFlight = 0
recoilValue = 30
effectSize = 100
surfaceToAir = 100
flags = ShootAir
designable = 1
penetrate = 0
name = Assault Gun
Expand Down Expand Up @@ -1624,7 +1624,7 @@ facePlayer = 1
faceInFlight = 0
recoilValue = 30
effectSize = 100
surfaceToAir = 100
flags = ShootAir
numAttackRuns = 6
designable = 1
penetrate = 0
Expand Down Expand Up @@ -1704,7 +1704,7 @@ facePlayer = 1
faceInFlight = 0
recoilValue = 20
effectSize = 150
surfaceToAir = 100
flags = ShootAir
designable = 1
penetrate = 0
name = Heavy Machinegun
Expand Down Expand Up @@ -1745,7 +1745,7 @@ facePlayer = 1
faceInFlight = 0
recoilValue = 20
effectSize = 150
surfaceToAir = 100
flags = ShootAir
numAttackRuns = 4
designable = 1
penetrate = 0
Expand Down Expand Up @@ -1825,7 +1825,7 @@ facePlayer = 1
faceInFlight = 0
recoilValue = 20
effectSize = 100
surfaceToAir = 100
flags = ShootAir
designable = 1
penetrate = 0
name = Twin Machinegun
Expand Down Expand Up @@ -1866,7 +1866,7 @@ facePlayer = 1
faceInFlight = 0
recoilValue = 20
effectSize = 100
surfaceToAir = 100
flags = ShootAir
numAttackRuns = 4
designable = 1
penetrate = 0
Expand Down Expand Up @@ -1946,7 +1946,7 @@ facePlayer = 1
faceInFlight = 0
recoilValue = 20
effectSize = 100
surfaceToAir = 100
flags = ShootAir
designable = 1
penetrate = 0
name = Machinegun
Expand Down Expand Up @@ -1987,7 +1987,7 @@ facePlayer = 1
faceInFlight = 0
recoilValue = 20
effectSize = 100
surfaceToAir = 100
flags = ShootAir
numAttackRuns = 4
designable = 1
penetrate = 0
Expand Down Expand Up @@ -2150,7 +2150,7 @@ faceInFlight = 0
recoilValue = 10
LightWorld = 1
effectSize = 100
surfaceToAir = 100
flags = ShootAir
numAttackRuns = 2
designable = 1
penetrate = 0
Expand Down Expand Up @@ -2234,7 +2234,7 @@ faceInFlight = 0
recoilValue = 15
LightWorld = 1
effectSize = 100
surfaceToAir = 100
flags = ShootAir
numAttackRuns = 2
designable = 1
penetrate = 0
Expand Down Expand Up @@ -2534,7 +2534,7 @@ recoilValue = 0
minRange = 64
LightWorld = 1
effectSize = 25
surfaceToAir = 100
flags = ShootAir
designable = 0
penetrate = 0
name = Lancer
Expand Down Expand Up @@ -2784,7 +2784,7 @@ recoilValue = 20
minRange = 64
LightWorld = 1
effectSize = 50
surfaceToAir = 100
flags = ShootAir
designable = 0
penetrate = 0
name = *Cyb-Wpn-Atmiss*
Expand Down Expand Up @@ -2908,7 +2908,7 @@ faceInFlight = 0
recoilValue = 25
LightWorld = 1
effectSize = 50
surfaceToAir = 100
flags = ShootAir
numAttackRuns = 4
designable = 1
penetrate = 0
Expand Down Expand Up @@ -2992,7 +2992,7 @@ faceInFlight = 0
recoilValue = 100
LightWorld = 1
effectSize = 50
surfaceToAir = 100
flags = ShootAir
numAttackRuns = 4
designable = 1
penetrate = 0
Expand Down Expand Up @@ -3158,7 +3158,7 @@ faceInFlight = 0
recoilValue = 100
LightWorld = 1
effectSize = 30
surfaceToAir = 100
flags = ShootAir
numAttackRuns = 4
designable = 1
penetrate = 0
Expand Down Expand Up @@ -3812,7 +3812,7 @@ faceInFlight = 0
recoilValue = 100
LightWorld = 1
effectSize = 100
surfaceToAir = 1
flags = AirOnly
designable = 1
penetrate = 0
name = Cyclone Flak Turret
Expand Down

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