Index: configure.ac
===================================================================
--- configure.ac	(revision 2520)
+++ configure.ac	(working copy)
@@ -165,6 +165,15 @@
 		OPENGL_LIBS="${OPENGL_LIBS} -lglu32",
 		AC_MSG_ERROR([You need to install GLU.])))
 
+# Look for OpenGLC
+AC_CHECK_HEADER(GL/glc.h, ,
+	AC_MSG_ERROR([OpenGLC header not found]))
+AC_CHECK_LIB(GLC, main,
+	OPENGLC_LIBS="-lGLC",
+	AC_CHECK_LIB(glc32, main,
+		OPENGLC_LIBS="-lglc32",
+		AC_MSG_ERROR([You need to install OpenGLC.])))
+
 # Look for OpenAL
 AC_CHECK_HEADER(AL/al.h, ,
 	AC_MSG_ERROR([You need to install OpenAL headers.]))
@@ -185,7 +194,7 @@
 
 CPPFLAGS="${CPPFLAGS} -I\$(top_srcdir)"
 CFLAGS="${SDL_CFLAGS} ${PNG_CFLAGS} ${OGGVORBIS_CFLAGS} $} ${OPENAL_CFLAGS} ${OPENGL_CFLAGS} ${CFLAGS} ${WZ_CFLAGS}"
-LIBS="${SDL_LIBS} ${PNG_LIBS} ${OGGVORBIS_LIBS} ${OPENAL_LIBS} ${OPENGL_LIBS} ${LIBS} ${WIN32_LIBS}"
+LIBS="${SDL_LIBS} ${PNG_LIBS} ${OGGVORBIS_LIBS} ${OPENAL_LIBS} ${OPENGLC_LIBS} ${OPENGL_LIBS} ${LIBS} ${WIN32_LIBS}"
 
 AC_CONFIG_HEADER([config.h])
 AC_CONFIG_FILES([Makefile
Index: debian/control
===================================================================
--- debian/control	(revision 2520)
+++ debian/control	(working copy)
@@ -2,13 +2,13 @@
 Section: games
 Priority: optional
 Maintainer: Angus Lees <gus@debian.org>
-Build-Depends: autotools-dev, libopenal-dev, zlib1g-dev, libsdl1.2-dev, libsdl-net1.2-dev, libvorbis-dev, libphysfs-dev, libpng12-dev, netpbm, gettext (>= 0.15)
+Build-Depends: autotools-dev, libopenal-dev, zlib1g-dev, libsdl1.2-dev, libsdl-net1.2-dev, libvorbis-dev, libphysfs-dev, libpng12-dev, netpbm, gettext (>= 0.15), quesoglc-dev
 Build-Depends-Indep: debhelper (>= 4.2.21), zip
 Standards-Version: 3.6.2
 
 Package: warzone2100
 Architecture: any
-Depends: warzone2100-data (= ${Source-Version}), ${shlibs:Depends}
+Depends: warzone2100-data (= ${Source-Version}), ${shlibs:Depends}, ttf-dejavu
 Description: Post-nuclear 3D real-time strategy game
  Warzone 2100 was an innovative 3D real-time strategy game back in
  1999, and most will agree it didn't enjoy the commercial success it
Index: warzone2100.cbp
===================================================================
--- warzone2100.cbp	(revision 2520)
+++ warzone2100.cbp	(working copy)
@@ -25,6 +25,7 @@
 					<Add library="pthread" />
 					<Add library="GL" />
 					<Add library="GLU" />
+					<Add library="GLC" />
 					<Add library="openal" />
 				</Linker>
 			</Target>
@@ -47,6 +48,7 @@
 					<Add library="pthread" />
 					<Add library="GL" />
 					<Add library="GLU" />
+					<Add library="GLC" />
 					<Add library="openal" />
 					<Add option="-s" />
 				</Linker>
@@ -75,6 +77,7 @@
 					<Add library="gdi32" />
 					<Add library="opengl32" />
 					<Add library="glu32" />
+					<Add library="glc32" />
 					<Add library="openal32" />
 					<Add library="dbghelp" />
 					<Add library="winmm" />
@@ -106,6 +109,7 @@
 					<Add library="gdi32" />
 					<Add library="opengl32" />
 					<Add library="glu32" />
+					<Add library="glc32" />
 					<Add library="openal32" />
 					<Add library="dbghelp" />
 					<Add library="winmm" />
Index: win32/Warzone2100.vcproj
===================================================================
--- win32/Warzone2100.vcproj	(revision 2520)
+++ win32/Warzone2100.vcproj	(working copy)
@@ -71,7 +71,7 @@
 			/>
 			<Tool
 				Name="VCLinkerTool"
-				AdditionalDependencies="SDL.lib SDLmain.lib SDL_net.lib png.lib zlib.lib ogg.lib vorbis.lib vorbisfile.lib physfs.lib OpenAL32.lib OpenGL32.lib GLU32.lib shfolder.lib winmm.lib wsock32.lib dbghelp.lib"
+				AdditionalDependencies="SDL.lib SDLmain.lib SDL_net.lib png.lib zlib.lib ogg.lib vorbis.lib vorbisfile.lib physfs.lib OpenAL32.lib glc32.lib OpenGL32.lib GLU32.lib shfolder.lib winmm.lib wsock32.lib dbghelp.lib"
 				OutputFile="$(OutDir)\$(ProjectName)-Dbg.exe"
 				LinkIncremental="2"
 				AdditionalLibraryDirectories="&quot;__DEVPKG__\lib&quot;"
@@ -156,7 +156,7 @@
 			/>
 			<Tool
 				Name="VCLinkerTool"
-				AdditionalDependencies="SDL.lib SDLmain.lib SDL_net.lib png.lib zlib.lib ogg.lib vorbis.lib vorbisfile.lib physfs.lib OpenAL32.lib OpenGL32.lib GLU32.lib shfolder.lib winmm.lib wsock32.lib dbghelp.lib"
+				AdditionalDependencies="SDL.lib SDLmain.lib SDL_net.lib png.lib zlib.lib ogg.lib vorbis.lib vorbisfile.lib physfs.lib OpenAL32.lib glc32.lib OpenGL32.lib GLU32.lib shfolder.lib winmm.lib wsock32.lib dbghelp.lib"
 				LinkIncremental="1"
 				AdditionalLibraryDirectories="&quot;__DEVPKG__\lib&quot;"
 				IgnoreDefaultLibraryNames="libcmt.lib"

