Modify

Ticket #1178 (closed bug)

Opened 2 years ago

Last modified 2 years ago

Multiplayer crash in sockets code

Reported by: Per Owned by:
Priority: normal Milestone: 2.3.0
Component: Engine: Networking Version: 2.3 beta 3 (unsupported!)
Keywords: Cc:
Blocked By: Blocking:
Operating System: All/Non-Specific

Description (last modified by Per) (diff)

While playing multiplayer skirmish

(gdb) bt
#0  0x000000000059b88b in checkSockets (set=0x1639cc0, timeout=0) at netplay.c:642
#1  0x000000000059e7a1 in NETrecv (type=0x7fffffffdd0f "") at netplay.c:2531
#2  0x0000000000516bf0 in recvMessage () at multiplay.c:610
#3  0x00000000005179d1 in multiPlayerLoop () at multiplay.c:297
(gdb) p *set->fds[1]
$6 = {fd = {43586864, 0}, ready = false}

Looks quite strange to me? I can fetch more data from core dump if anyone want to look at this.

Attachments

Change History

comment:1 Changed 2 years ago by Per

  • Description modified (diff)

comment:2 Changed 2 years ago by Buginator

  • Status changed from new to pending

Odd indeed.

I would like to see the dump file, if you still got it?

comment:3 Changed 2 years ago by trac-robot

  • Status changed from pending to closed

This ticket was closed automatically by the system. It was previously set to a Pending status and hasn't been updated within 7 days.

View

Add a comment

Provide an email address (will not be publicly visible) in the Author field or register an account (uses your forum account).

Modify Ticket

Action
as closed
The resolution will be deleted. Next status will be 'reopened'
Author


E-mail address and user name can be saved in the Preferences.

 
Note: See TracTickets for help on using tickets.