Modify ↓
Ticket #1178 (closed bug)
Multiplayer crash in sockets code
| Reported by: | Per | Owned by: | |
|---|---|---|---|
| Priority: | normal | Milestone: | 2.3.0 |
| Component: | Engine: Networking | Version: | 2.3 beta 3 (unsupported!) |
| Keywords: | Cc: | ||
| Blocked By: | Blocking: | ||
| Operating System: | All/Non-Specific |
Description (last modified by Per) (diff)
While playing multiplayer skirmish
(gdb) bt #0 0x000000000059b88b in checkSockets (set=0x1639cc0, timeout=0) at netplay.c:642 #1 0x000000000059e7a1 in NETrecv (type=0x7fffffffdd0f "") at netplay.c:2531 #2 0x0000000000516bf0 in recvMessage () at multiplay.c:610 #3 0x00000000005179d1 in multiPlayerLoop () at multiplay.c:297
(gdb) p *set->fds[1]
$6 = {fd = {43586864, 0}, ready = false}
Looks quite strange to me? I can fetch more data from core dump if anyone want to look at this.
Attachments
Change History
Note: See
TracTickets for help on using
tickets.
