Crash in NETrecv, lib/netplay/netplay.c:2653 #1259
Comments
anonymous uploaded file rtp-log after crash |
anonymous commented nobody else crashed in that game |
anonymous commented the chatter was NOT the host |
cybersphinx changed title from |
cybersphinx commented The chat bug should be fixed already. The crashdump doesn't indicate any crashing while chatting, the first looks like a driver problem, and the second crashed in buildBlueprint which seems to have gotten an invalid psStruct pointer... since that's the only usable backtrace, I'll rename the bug accordingly. |
anonymous commented It happened again: 1h 50m game time with no problems, then a small chat, then the host (who chatted) crashes. The crash happens shortly after the chat, not directly while typing or sending. Log: attaching new logs |
anonymous uploaded file |
anonymous uploaded file |
cybersphinx changed title from |
cybersphinx commented Rename yet again, we have #1334 for the previous problem now. |
Buginator changed status from |
Buginator commented All attachments died in the server crash, and AFAIK, these issues have been fixed in 2.3 beta 11a. If it still happens, please respond back with you new crash dumps. Thanks! |
trac-robot changed status from |
trac-robot commented This ticket was closed automatically by the system. It was previously set to a Pending status and hasn't been updated within 7 days. |
type_bug
| by anonymousWhen talking a lot (enemy teams off, but not using new .-feature), the talker sometimes crashes. Might be coincidence and not related to talking.
Issue migrated from trac:1259 at 2022-04-15 20:18:20 -0700
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