Game crashes shortly after loading saved game (Mac OS 10.4.11 PPC) #127
Comments
anonymous commented PS: This error also occured in the last stable version.. |
Buginator commented Do you have any crash dumps, or any errors/warning messages? We don't really have a active mac developer, so we can't troubleshoot this ourselves. |
demonburrito@... commented I'm running on a ppc g5, and I got it to work with a nasty hack in move.c. I replaced the assert with a condition that sets the direction difference to 0 when it's out of bounds. Probably a little too dirty for a real patch, but it seems to point to the problem. Somewhere in game.c, a droid's direction is being mis-cast (big endian problem?), apparently. I'm a little confused by all the different save file formats, but I suppose I could track it down with a little time, unless (hopefully) this makes sense to someone who has been working on it. If you're that someone and you know exactly what it is, I'd be happy to test. |
Giel changed blocking which not transferred by tractive |
Giel changed resolution from `` to |
Giel changed status from |
Giel commented (In [6513]) Merged revision [6512] into the 2.1 branch via svnmerge from trunk ........
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keyword_crash_saved_game_load
resolution_fixed
type_bug
| by anonymousFrom the third or fouth level in the campaign, after saving and
loading the saved game, game crashes after seconds till minutes.
(Simply turns off without any notification).
Thanks a lot for this great game! Looking forward to integrated videos!!
Issue migrated from trac:127 at 2022-04-15 17:46:15 -0700
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