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Sensors target oil drums & artifacts with indirect fire when recovering them #1281

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wzdev-ci opened this issue Dec 28, 2009 · 26 comments
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keyword_sensor_turret_artifact resolution_fixed type_bug | by enrico@...


when ordering a wide spectrum turret equipped vehicle to collect an artifact it orders an indirect fire battage on the artifact spot.
if the vehicle is close enough to the artifact it will get splash damage.
to an unaware player it can cost the loss of the unit.

I do not know if it is the same for other sensors turrets.


Issue migrated from trac:1281 at 2022-04-15 20:19:52 -0700

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Zarel changed status from new to accepted

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Zarel set owner to Zarel

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lav_coyote25 commented


'''do not target the item - target behind or to the side
( just so NO targeting is done ) - that way - there will be no bombardment.
this has been in the game since it was first played.'''

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Zarel commented


You could've told us earlier, Lav; we would've fixed it. :|

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Zarel commented


Okay, I can't reproduce this bug. When I order a wide spectrum sensor vehicle to collect an artifact, it collects the artifact.

Please upload a savegame with a wide spectrum sensor targeting an artifact. A screenshot would also be nice.

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enrico@... uploaded file sensor1.zip (81.5 KiB)

start point savegame

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enrico@... uploaded file sensor2.zip (107.0 KiB)

witness

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enrico@... uploaded file wz2100_shot_002.png (1919.4 KiB)

wz2100_shot_002.png

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enrico@... uploaded file wz2100_shot_004.png (1947.0 KiB)

artifact destroyed :-)
wz2100_shot_004.png

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enrico@... commented


I use Windows 7 with a fresh install of WZ 2.3 beta4
the bug shows up also with standard sensor turrets.
I saw the bug when using cheats... and reproducted it the same way.
just to make things clear:
the vehicle collects the artifact and orders the bombardment.
if the vehicle reachs the artifact while the bombardment is going... better for it to be a tracked dragon! (however I prefer hovers :-) )

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wzdev-ci commented Jan 3, 2010

Zarel commented


Your savegame can't be loaded in 2.3 beta 5.

Can you make a savegame compatible with 2.3 beta 5 (or, better, latest trunk)?

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wzdev-ci commented Jan 6, 2010

Enrico Ghera <enrico@...> uploaded file sensor_beta5.zip (111.4 KiB)

here it is

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wzdev-ci commented Jan 6, 2010

Enrico Ghera <enrico@...> commented


i made the savegame with beta5
i see that today is available beta6....
tell me if you need a new savegame.
it is difficult for me to work with trunk version... i'm not playing from a linux machine.

may you want to reproduce this bug by yourself the steps are these:
start new skirmish - urban chasm map (simplest) - advanced bases - with scavengers
cheats on: whale fin - research all
build at least one archangel missile post
build factory modules
design new unit: wide spectrum turret dragon hover (from here referred as "vehicle")
build just one vehicle
start bombarding around until you get an artifact (the scavenger base is perfect)
go far away with the vehicle
place the mouse cursor on the artifact until it becomes a crane clamp (is it called so in english?)
left click
every archangel post should start firing missiles to the artifact spot and the veichle directs to the artifact to collect it.

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Enrico Ghera <enrico@...> uploaded file sensor_beta12.zip (131.8 KiB)

WZ2100 2.3.0 b12 savegame (zip)

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Enrico Ghera <enrico@...> commented


Zarel,

I attached a new savegame from beta12.

still the same problem

to reproduce just left-click on the artifact. you will get a battage of artillery on the spot of the artifact.

Enrico

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Safety0ff commented


ref#1764

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Safety0ff changed title from wide spectrum turret vehicle to Sensors target oil drums & artifacts with indirect fire when recovering them

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enrico@... commented


bug is still there also on 2.3.7 (downloaded today)
bug #2334 looks like being a duplicate

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enrico@... commented


bug still alive 2.3.8

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wzdev-ci commented Jan 6, 2012

enrico@... commented


bug still alive in master snapshot 20111204

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wzdev-ci commented Mar 6, 2012

fxgher commented


bug still alive in 3.1 beta4

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Cyp changed status from accepted to closed

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Cyp changed resolution from `` to fixed

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Cyp commented


When targetting using sensors, use action target of droids doing DACTION_OBSERVE.

Previous behaviour was to use order target, independently of whether the droid was doing DORDER_OBSERVE.

Artillery no longer shoots at oil barrels being picked up by sensor tanks.

Fixes #1281.

  • Changeset: [/changeset/42017f5e12a29f21dd31e7b595a7158168efb063 42017f5e12a29f21dd31e7b595a7158168efb063]
  • URL: [42017]f5e12a29f21dd31e7b595a7158168efb063

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Cyp commented


When targetting using sensors, use action target of droids doing DACTION_OBSERVE.

Previous behaviour was to use order target, independently of whether the droid was doing DORDER_OBSERVE.

Artillery no longer shoots at oil barrels being picked up by sensor tanks.

Fixes #1281.

  • Changeset: [/changeset/42017f5e12a29f21dd31e7b595a7158168efb063 42017f5e12a29f21dd31e7b595a7158168efb063]
  • URL: [42017]f5e12a29f21dd31e7b595a7158168efb063

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wzdev-ci commented Aug 4, 2012

Cyp commented


When targetting using sensors, use action target of droids doing DACTION_OBSERVE.

Previous behaviour was to use order target, independently of whether the droid was doing DORDER_OBSERVE.

Artillery no longer shoots at oil barrels being picked up by sensor tanks.

Fixes #1281.

  • Changeset: [/changeset/42017f5e12a29f21dd31e7b595a7158168efb063 42017f5e12a29f21dd31e7b595a7158168efb063]
  • URL: [42017]f5e12a29f21dd31e7b595a7158168efb063

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