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Netcode errors in MP game (Send,Check functions) #1328

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wzdev-ci opened this issue Jan 4, 2010 · 10 comments
Closed

Netcode errors in MP game (Send,Check functions) #1328

wzdev-ci opened this issue Jan 4, 2010 · 10 comments

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wzdev-ci commented Jan 4, 2010

resolution_fixed type_bug | by Terminator


50mb of stderr.txt with this. I played with 3 ppls vs. 4 BOTs

info    |12:16:49: [sendCheck] Couldn't sendStructureCheck() Sent # 14366, Recv 33304
info    |12:16:49: [sendCheck] Couldn't sendPowerCheck() Sent # 14366, Recv 33304
info    |12:16:49: [sendCheck] Couldn't sendScoreCheck() Sent # 14366, Recv 33304
info    |12:16:49: [sendCheck] Couldn't sendPing() Sent # 14366, Recv 33304
info    |12:16:49: [sendCheck] Couldn't sendDroidCheck()  Sent # 14366, Recv 33304
info    |12:16:49: [sendCheck] Couldn't sendStructureCheck() Sent # 14366, Recv 33304
info    |12:16:49: [sendCheck] Couldn't sendPowerCheck() Sent # 14366, Recv 33304
info    |12:16:49: [sendCheck] Couldn't sendScoreCheck() Sent # 14366, Recv 33304
info    |12:16:49: [sendCheck] Couldn't sendPing() Sent # 14366, Recv 33304
info    |12:16:49: [sendCheck] Couldn't sendDroidCheck()  Sent # 14366, Recv 33304
info    |12:16:49: [sendCheck] Couldn't sendStructureCheck() Sent # 14366, Recv 33304
info    |12:16:49: [sendCheck] Couldn't sendPowerCheck() Sent # 14366, Recv 33304
info    |12:16:49: [sendCheck] Couldn't sendScoreCheck() Sent # 14366, Recv 33304
info    |12:16:49: [sendCheck] Couldn't sendPing() Sent # 14366, Recv 33304


Issue migrated from trac:1328 at 2022-04-15 20:23:10 -0700

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wzdev-ci commented Jan 4, 2010

Terminator uploaded file stderr.zip (412.6 KiB)

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wzdev-ci commented Jan 4, 2010

BlueMaxima commented


Fifty MEGABYTES? Ho-ly-COW.

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wzdev-ci commented Jan 4, 2010

Giel commented


How about reducing sendCheck()'s loglevel to something not visible by default? Or maybe call it less frequently?

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wzdev-ci commented Jan 4, 2010

Per commented


How did you play, on a LAN or over the internet? Did any of the players experience a lot of lag? Do you know if any of them were on a dialup connection?

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wzdev-ci commented Jan 4, 2010

Per uploaded file nomoreexcessivelogging.diff (1.5 KiB)

Patch to fix this issue

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wzdev-ci commented Jan 4, 2010

Terminator commented


I just played via Internet...I don't think somebody had dial-ups. Lags - may be, I know that ping were around 400-600 for each player. I know one was from USA, others from Europe I guess.

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wzdev-ci commented Jan 5, 2010

Per changed status from new to closed

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wzdev-ci commented Jan 5, 2010

Per set resolution to fixed

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wzdev-ci commented Jan 5, 2010

Per commented


(In [9005]) 2.3: Remove excessive logging. Closes #1328

@wzdev-ci wzdev-ci closed this as completed Jan 5, 2010
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wzdev-ci commented Jan 5, 2010

Per commented


(In [9007]) Remove excessive logging. Closes #1328
Add back traffic shaping for outgoing sync messages. Removed as a test in [8522]

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