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Ticket #1500 (closed bug: fixed)

Opened 2 years ago

Last modified 2 years ago

No Score & Kills with human Players (MP)

Reported by: Black NEXUS Owned by:
Priority: normal Milestone: 2.3.0
Component: Engine: GUI Version: 2.3 beta 9 (unsupported!)
Keywords: Cc:
Blocked By: Blocking:
Operating System: Microsoft Windows

Description

Since Beta 7 or 8, the Score & Kills of with human Players in the Multiplayer are not counted, unlike in the ai, this is normally counted everything.

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Change History

comment:1 Changed 2 years ago by KukY

Sometimes it happens only to host. Please fix it, I want to get my upper star.

comment:2 Changed 2 years ago by svnsync

  • Status changed from new to closed
  • Resolution set to fixed

(In [9587]) Simplify sendScoreCheck() and Remove recvScoreSubmission() since it wasn't needed, and instead use setMultiStats().

This fixes the scoreboard so all sides have the correct score. *NOTE* If you cheat then your score will _NOT_ advance! *NOTE* scoreboard is the *last* priority for the sync code, if things don't look correct on all screens, now you know why.

Host updates the AI scores to all machines.

Fixes ticket:1500 Fixes ticket:1384

comment:3 Changed 2 years ago by Buginator

(In [9592]) "Simplify sendScoreCheck() and Remove recvScoreSubmission() since it wasn't needed, and instead use setMultiStats().

This fixes the scoreboard so all sides have the correct score. *NOTE* If you cheat then your score will _NOT_ advance! *NOTE* scoreboard is the *last* priority for the sync code, if things don't look correct on all screens, now you know why.

Host updates the AI scores to all machines.

Fixes ticket:1500 Fixes ticket:1384 "

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