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This repository has been archived by the owner on Apr 17, 2022. It is now read-only.
Using the qwzm tool I figured out that the culprit was that face culling wasn't enabled. A small test showed that inserting "glEnable(GL_CULL_FACE);" in the appropriate place fixes my problem.
I'll post the patch after I do more testing and decide the most appropriate place to insert the call (and check whether it needs to be disabled at some point.)
It also seems to fix the another issue I was having with terrain.
Tiger bombards still flicker considerably on my machine, but I think it will have to be fixed somewhere else since there is too much intersection with the body.
resolution_fixed
type_bug
| by Safety0ffSteps to reproduce:
Start a skirmish game in any map except rush.
Look at truck's dumper while the camera is moving.
This isn't a big deal, but it is very irritating when your colour is yellow/orange.
Also, once this has occurred, it will carry over to the other modes that didn't initially exhibit these symptoms.
http://imagebin.ca/view/p_yXQUCs.html
http://imagebin.ca/view/YVqT0Swr.html
http://imagebin.ca/view/rfLFEJK.html
Issue migrated from trac:1503 at 2022-04-15 20:59:48 -0700
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