Assertion in map.h:316 (y < mapHeight + 1) #1524
Comments
Safety0ff uploaded file |
skoondi commented I have the same problem with the a checkout of trunk from last night, I can also attach a save game if that would be useful. Console output: |
skoondi commented This bug is a show stopper as far as the campaign goes, it happens every time, no way around it, occurs as the transport lands on the mission where you first get to use mortars.
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skoondi uploaded file |
zimboptoo commented Same problem, different mission. At the beginning of Beta 5 (take out the nuclear reactor), right as the transport leaves the home base map, the game crashes to desktop. Running Ubuntu 9.10 on a x64 machine, twinview, nVidia GeForce 6200 with updated vendor drivers. Excerpt from the crash log:
As it says, "That just doesn't make sense." |
skoondi commented Well I wanted to keep playing the campaign so I had a little mess with the code, as the transport comes in to land the y value gets to a maximum of 72. I don't know enough about what's going on to fix that so I just made the assert more lenient so I could get on with my game. |
zimboptoo commented See also: #1546 |
Samowar commented I'm pretty sure this was caused by [8900]. The "observed tiles" from the old map are iterated over and are checked against the coordinates of the new map. |
Per changed status from |
Per set resolution to |
Git SVN Gateway <gateway@...> commented (In Warzone2100/warzone2100@018b646) Forward port a fix from 2.3 for bad visibility data when changing missions git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9809 4a71c877-e1ca-e34f-864e-861f7616d084 |
Git SVN Gateway <gateway@...> commented In Warzone2100/warzone2100@018b646:
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resolution_fixed
type_bug
| by Safety0ffCampaign Alpha 5 right when transport enters next map.
(I cheated to get/kill units but I don't think it's relevant.)
Off by one, or something worse?
Savegame included, just put any unit in the transport and go!
Issue migrated from trac:1524 at 2022-04-15 21:01:10 -0700
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