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Crash after all objectives complete #1609

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wzdev-ci opened this issue Feb 18, 2010 · 9 comments
Closed

Crash after all objectives complete #1609

wzdev-ci opened this issue Feb 18, 2010 · 9 comments

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type_bug | by RayfenWindspear


WZ 2.3 beta 10
Computer Specs:
MB Manufacturer:Gigabyte Technology Co., Ltd.
Processor:AMD Phenom(tm) 9600 Quad-Core Processor, MMX, 3DNow (4 CPUs), ~2.3GHz
Memory:4096MB RAM
Video Card:Radeon X1650 Series
Operating System:Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_qfe.090206-1316)
Motherboard:Gigabyte GA-MA790X-UD4P

After finishing the objectives on the campaign map where you get the synaptic tech (sorry for being vague). Game shows the end-round screen briefly and then crashes. Here's my errlogs.


Issue migrated from trac:1609 at 2022-04-15 21:07:42 -0700

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RayfenWindspear uploaded file stderr.txt (0.6 KiB)

stderr

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RayfenWindspear uploaded file stdout.txt (0.0 KiB)

stdout (was empty)

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RayfenWindspear uploaded file warzone2100.RPT (3.0 KiB)

RPT

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RayfenWindspear uploaded file netplay-0118_212249.log (0.0 KiB)

config log

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RayfenWindspear commented


It hasn't crashed since the original time. I think that it may have stemmed due to the fact that for some reason WZ likes to minimize itself to my taskbar randomly. That it has done several times and from what I've seen from other games, too many minimizations, on my computer anyway, results in program termination (I manually minimized those, WZ just does it).

So I am not sure what it in the RPT file but I don't think you'll find any actual crash data since I think it was actually windows that terminated WZ but only AFTER WZ minimized itself. I've never had a game minimize itself out of nowhere except when another program intrudes... which I'm certain nothing did. I know I didn't hit the "windows" key because I have removed it from my keyboard. Sorry I didn't investigate further before sending a report... but at least I followed up on it XD I'll write back if it keeps doing it after I leave it on all night and poke it lots to see if I can reliably replicate it.

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Buginator commented


Looks like the crash was when you exited the game / level, in the fpathBaseBlockingTile() routine. (Path finding)

If you ever find out a way to replicate this issue, please post back.

Thanks!

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Buginator changed status from new to pending

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trac-robot changed status from pending to closed

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trac-robot commented


This ticket was closed automatically by the system. It was previously set to a Pending status and hasn't been updated within 7 days.

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