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Player allocated flag not saved across campaign save games #1628

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wzdev-ci opened this issue Feb 21, 2010 · 7 comments
Closed

Player allocated flag not saved across campaign save games #1628

wzdev-ci opened this issue Feb 21, 2010 · 7 comments

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resolution_fixed type_patch (an actual patch, not a request for one) | by enki


Currently a bunch of behaviors which are supposed to be AI are activated after loading a save game from the single player campaign. Patch modifies the code to correct that in skirmish saves to work in that case as well. This is one cause for [#1284] and probably others, but I'm not sure it's the only cause.


Issue migrated from trac:1628 at 2022-04-15 21:09:06 -0700

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enki uploaded file campsavefix.diff (2.0 KiB)

Fix loading campaign games

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wzdev-ci commented Mar 1, 2010

Per changed status from new to closed

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wzdev-ci commented Mar 1, 2010

Per set resolution to fixed

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wzdev-ci commented Mar 1, 2010

Per commented


(In [10080]) Make sure that for campaign, we always set the is human flag correctly on savegame load. This closes #1628

@wzdev-ci wzdev-ci closed this as completed Mar 1, 2010
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wzdev-ci commented Mar 1, 2010

Per commented


(In [10081]) 2.3: Make sure that for campaign, we always set the is human flag correctly on savegame load. This closes #1628

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wzdev-ci commented Mar 4, 2010

Git SVN Gateway <gateway@...> commented


(In Warzone2100/warzone2100@545b492) Make sure that for campaign, we always set the is human flag correctly on savegame load. This closes #1628

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10080 4a71c877-e1ca-e34f-864e-861f7616d084

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Git SVN Gateway <gateway@...> commented


In Warzone2100/warzone2100@545b492:

#CommitTicketReference repository="" revision="545b49260dbdff84b9ead8fbc5de0c26680ec6dc"
Make sure that for campaign, we always set the is human flag correctly on savegame load. This closes #1628


git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10080 4a71c877-e1ca-e34f-864e-861f7616d084

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