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Partial HP for partially built structures #173

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wzdev-ci opened this issue Dec 2, 2008 · 8 comments
Closed

Partial HP for partially built structures #173

wzdev-ci opened this issue Dec 2, 2008 · 8 comments

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wzdev-ci commented Dec 2, 2008

resolution_duplicate type_patch (an actual patch, not a request for one) | by gerard_


It is a bit weird that just one second after construction has started the building is as sturdy as it will ever be. This is currently the case and very annoying when trying to take down an AI base, as the AI just manages to start building a structure which might take some time to destroy again. It is also possible to exploit this fact in a "tower rush".

The patch causes structures to begin with 1 body point. The body points are added with the build points. There are some rounding issues, which cause the structures HP to raise faster than the body points. This is fixed by clipping them to the maximum value. A visible effect of this might be that a building that was shot at once at the beginning of the construction might get back on schedule HP wise. I don't think this is a problem and might even be realistic.


Issue migrated from trac:173 at 2022-04-15 17:49:35 -0700

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wzdev-ci commented Dec 2, 2008

gerard_ uploaded file partially_built.patch (4.1 KiB)

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wzdev-ci commented Dec 2, 2008

gerard_ edited the issue description

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wzdev-ci commented Dec 2, 2008

gerard_ edited the issue description

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Zarel changed status from new to closed

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Zarel set resolution to duplicate

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Zarel commented


Duplicate of #385. I believe this is outdated now.

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wzdev-ci commented May 8, 2010

Buginator removed milestone (was 2.2)

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wzdev-ci commented May 8, 2010

Buginator commented


Milestone 2.2 deleted

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