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Ticket #1776 (closed bug: fixed)
Motif dialog box hangs the game in fullscreen
| Reported by: | cybersphinx | Owned by: | |
|---|---|---|---|
| Priority: | normal | Milestone: | unspecified |
| Component: | other | Version: | git/master |
| Keywords: | Cc: | ||
| Blocked By: | Blocking: | ||
| Operating System: | GNU/Linux |
Description
The dialog box is "behind" the fullscreen game, so it isn't shown and can't be clicked, the game seems to hang then.
Attachments
Change History
comment:2 Changed 2 years ago by Buginator
(In [10605]) As a temporary fix to the problem of throwing up a system dialog while the user is in fullscreen mode, (they would think the game froze, if they didn't toggle back to the desktop) we now only pop-up a system dialog only when in windowed mode.
refs ticket:1776 for more details.
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For some reason, I don't really know why, trying to do screenToggleMode() after checking war_getFullscreen() to see if we are in full screen or not, doesn't toggle.
For a temp fix to this issue, we will just disable system dialogs when we are in fullscreen mode.