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Assigning a Cyborg Transport to a Commander Bug #1924

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wzdev-ci opened this issue Jun 15, 2010 · 5 comments
Closed

Assigning a Cyborg Transport to a Commander Bug #1924

wzdev-ci opened this issue Jun 15, 2010 · 5 comments

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keyword_Cyborg_Transport_Commander_Unload_Bug_Crash resolution_fixed type_bug | by tgroombr@...


When you assign an empty cyborg transport to a commander that has units assigned, you can open the transport's menu and you will see the commander's assigned units in the menu. This can be accomplished by assigning a VTOL Factory's delivery point as the commander and building a transport. Sometimes it works and sometimes it doesn't. Attempting to "unload" those units results in a crash with no errors or warnings.


Issue migrated from trac:1924 at 2022-04-15 22:02:24 -0700

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Cyp changed status from new to closed

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Cyp changed resolution from `` to fixed

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Cyp commented


Fix commander-related desynch and crash.

Would probably desynch on building anything in a factory assigned to a commander.

Would crash if assigning a VTOL factory to a commander, building a transport, and trying to unload the transport
(which would appear to contain everything assigned to said commander).

The .psCommander and .psAssemblyPoint should probably be syncronised at some point, but for now, are done like
this.

Fixes #1924, #3296 and #3676.

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Cyp commented


Fix commander-related desynch and crash.

Would probably desynch on building anything in a factory assigned to a commander.

Would crash if assigning a VTOL factory to a commander, building a transport, and trying to unload the transport
(which would appear to contain everything assigned to said commander).

The .psCommander and .psAssemblyPoint should probably be syncronised at some point, but for now, are done like
this.

Fixes #1924, #3296 and #3676.

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@wzdev-ci
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Cyp commented


Fix commander-related desynch and crash.

Would probably desynch on building anything in a factory assigned to a commander.

Would crash if assigning a VTOL factory to a commander, building a transport, and trying to unload the transport
(which would appear to contain everything assigned to said commander).

The .psCommander and .psAssemblyPoint should probably be syncronised at some point, but for now, are done like
this.

Fixes #1924, #3296 and #3676.

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