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This repository has been archived by the owner on Apr 17, 2022. It is now read-only.
resolution_duplicatetype_bug | by freakyd <iamabigwiener666@...>
I think I've narrowed it down to the CALL_DROID_SEEN callback not working. I made a quick change to the script cam3-2x.slo to test if it was possible to win and if I use
magic numbers for experimentation only so when I reach the second mission briefing area it triggers seen2 and completes the takeover of team alpha. This line I used instead of
I did some changes to this trigger in trunk, that were not backported to 2.3. Do you know if the problem does not exist in the 2.3 version? Although my changes should have made it trigger more often, not less...
resolution_duplicate
type_bug
| by freakyd <iamabigwiener666@...>I think I've narrowed it down to the CALL_DROID_SEEN callback not working. I made a quick change to the script cam3-2x.slo to test if it was possible to win and if I use
magic numbers for experimentation only so when I reach the second mission briefing area it triggers seen2 and completes the takeover of team alpha. This line I used instead of
I'll keep poking around I know the problem is with the CALL_DROID_SEEN callback not the script.
Issue migrated from trac:1925 at 2022-04-15 22:02:27 -0700
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