Remove "Sk-" from map names #1971
Comments
Zarel uploaded file Remove "Sk-" and "-T1" from map names in map chooser |
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Per commented Good. Even better if you chopped off Sk- from the .lev files as well. (sed is your friend.) |
Zarel commented I'm afraid of the side effects that could have (there could be naming conflicts - no "Sk-" map names are reserved for legacy campaign-type maps that are still in the .lev standard). Plus, that'd involve changing the .lev standard, and changing EditWorld and FlaME... bit much work for something that isn't user-facing. |
Buginator commented FYI, this was applied in [11112] for 2.3, [11113] for trunk, and has NOT been committed in qt-trunk (yet). I won't close ticket until the commit to qt-trunk is done. |
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Zarel commented Well, I won't be committing to qt-trunk, so the rest is up to you. |
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Terminator commented I dont really understand. Has this patch been reverted ? I'm makeing luncher for the game that sets a map name so I notice that not all maps have a "SK" name prefix.(new maps made with Flame dont use them). Is it possible to fit all maps to one template? I mean to make all maps with "SK" or without it. |
keyword_maps
resolution_fixed
type_patch (an actual patch, not a request for one)
| by ZarelThis patch removes "Sk-" and "-T1" from map names in the game hosting screen. "Sk-" is now also optional in Challenges INI files and config files.
It also breaks netcode compatibility (one-way-only; you can still join 2.3.1 host games, but 2.3.1 can't join your hosted games), but fortunately that's no longer a concern.
Issue migrated from trac:1971 at 2022-04-15 22:05:39 -0700
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