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Semi-Transparent PNG-Baseplate-Textures not drawn nicely #198

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wzdev-ci opened this issue Jan 3, 2009 · 15 comments
Closed

Semi-Transparent PNG-Baseplate-Textures not drawn nicely #198

wzdev-ci opened this issue Jan 3, 2009 · 15 comments

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wzdev-ci commented Jan 3, 2009

keyword_png_semi-transparent_base_plate resolution_fixed type_bug | by elio


see the attached screenshot (terrain branch, trunk have both the same problem)


Issue migrated from trac:198 at 2022-04-15 17:51:10 -0700

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wzdev-ci commented Jan 3, 2009

elio uploaded file wz2100_shot_025.jpeg (262.2 KiB)

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wzdev-ci commented Jan 3, 2009

elio uploaded file wz2100_shot_026.jpeg (343.6 KiB)

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wzdev-ci commented Jan 4, 2009

gerard_ changed status from new to accepted

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wzdev-ci commented Jan 4, 2009

gerard_ changed owner from `` to gerard_

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elio uploaded file groundplate.png (677.6 KiB)

groundplate.png

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elio uploaded file wz2100_shot_081.jpeg (997.1 KiB)

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elio uploaded file page-8-player-buildings-bases.png (102.4 KiB)

page-8-player-buildings-bases.png

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Buginator commented


While not directly related to this, it is close enough. :)

FYI, most of the tileset has been fixed in [7705], but I think all the decals with the vegetation need to still be redone.

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Per changed milestone from `` to 3.0

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Per commented


elio, is this still buggy? If so, gerard_, are you still on it?

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gerard_ changed status from accepted to closed

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gerard_ set resolution to fixed

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gerard_ commented


This was fixed, Buginator, please create a new ticket for the decals that still need to be redone/fixed.

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wzdev-ci commented Jan 3, 2012

cybersphinx changed milestone from 3.0 to unspecified

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wzdev-ci commented Jan 3, 2012

cybersphinx commented


Milestone 3.0 deleted

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