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Ticket #2033 (closed bug: fixed)
SIGSEGV in socketAccept (sock=0x0) at netplay.c:898
| Reported by: | edek22 | Owned by: | |
|---|---|---|---|
| Priority: | normal | Milestone: | 2.3.4 |
| Component: | other | Version: | unspecified |
| Keywords: | Cc: | ||
| Blocked By: | Blocking: | ||
| Operating System: | All/Non-Specific |
Description (last modified by cybersphinx) (diff)
... because the socket is 0. I guess we should ASSERT_OR_RETURN there.
Attachments
Change History
comment:1 Changed 18 months ago by cybersphinx
- Description modified (diff)
- Summary changed from SIGSEGV to SIGSEGV in socketAccept (sock=0x0) at netplay.c:898
comment:2 Changed 18 months ago by svnsync
- Status changed from new to closed
- Resolution set to fixed
comment:6 Changed 18 months ago by Git SVN Gateway <gateway@…>
(In [fab89b8ab4f8b8a1c12455e6ac5e77ea3df8626c]) Don't crash in socketAccept when given a NULL socket.
Closes #2033.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11405 4a71c877-e1ca-e34f-864e-861f7616d084
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