Connection drops often after some time in multiplayer #2076
Comments
kai uploaded file client log |
kai uploaded file Host log |
kai uploaded file Host log 2 |
cybersphinx changed title from |
Buginator changed status from |
Buginator commented Replying to [#2076 kai]:
Are you saying that the game was more stable with beta 9 than what it is now? I can never reproduce these kind of issues on my LAN, and I just don't have the time to play a full 8p game, and AFAIK, nor any of the other developers. It would be more helpful if you would run the game via --debug net and do another long game, and have the clients do so as well. The game thinks the socket has dropped, for whatever reason... |
kai commented No, beta9 was horrible. I believe beta 8 was the last halfway stable version. |
cybersphinx changed _comment0 which not transferred by tractive |
cybersphinx commented Here are all possibly relevant changes between beta8 and beta9: http://the_cybersphinx.users.sourceforge.net/beta8-beta9/ The first number in the file name is the SVN revision, the second the sequence number in the patch series (I removed translation updates etc.). Maybe that helps finding the change making things worse. |
dak180 changed status from |
dak180 changed resolution from `` to |
dak180 commented Pending is broken so set tickets to something else. |
keyword_drop_quit
resolution_Requesting more information about issue
type_bug
| by kaiHappens a lot in all 2.3.x since 2.3 beta9 or something. After a while (in this case 1 hour 19 minutes in the game, 2 players) the host gets the message "Orange has left the game" (while orange is indeed the colour of the opponent, but not its nick!) and the client gets the message "Host has dropped ..." at the same time. 512 MBit connection, very low ping, no lags during game.
Issue migrated from trac:2076 at 2022-04-15 22:13:33 -0700
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