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Connection drops often after some time in multiplayer #2076

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wzdev-ci opened this issue Aug 11, 2010 · 12 comments
Closed

Connection drops often after some time in multiplayer #2076

wzdev-ci opened this issue Aug 11, 2010 · 12 comments

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@wzdev-ci
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keyword_drop_quit resolution_Requesting more information about issue type_bug | by kai


Happens a lot in all 2.3.x since 2.3 beta9 or something. After a while (in this case 1 hour 19 minutes in the game, 2 players) the host gets the message "Orange has left the game" (while orange is indeed the colour of the opponent, but not its nick!) and the client gets the message "Host has dropped ..." at the same time. 512 MBit connection, very low ping, no lags during game.


Issue migrated from trac:2076 at 2022-04-15 22:13:33 -0700

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kai uploaded file client-netplay-0711_222916.log (6.8 KiB)

client log

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kai uploaded file netplay-0711_224220.log (10.9 KiB)

Host log

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kai uploaded file WZlog-0711_224220.txt (3.7 KiB)

Host log 2

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cybersphinx changed title from random game abort to Connection drops often after some time in multiplayer

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Buginator changed status from new to pending

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Buginator commented


Replying to [#2076 kai]:

Happens a lot in all 2.3.x since 2.3 beta9 or something. After a while (in this case 1 hour 19 minutes in the game, 2 players) the host gets the message "Orange has left the game" (while orange is indeed the colour of the opponent, but not its nick!) and the client gets the message "Host has dropped ..." at the same time. 512 MBit connection, very low ping, no lags during game.

Are you saying that the game was more stable with beta 9 than what it is now?
We are using TCP, and in said logs, I don't see any clue to what is going on.

I can never reproduce these kind of issues on my LAN, and I just don't have the time to play a full 8p game, and AFAIK, nor any of the other developers.

It would be more helpful if you would run the game via --debug net and do another long game, and have the clients do so as well. The game thinks the socket has dropped, for whatever reason...

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kai commented


No, beta9 was horrible. I believe beta 8 was the last halfway stable version.

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cybersphinx changed _comment0 which not transferred by tractive

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cybersphinx commented


Here are all possibly relevant changes between beta8 and beta9: http://the_cybersphinx.users.sourceforge.net/beta8-beta9/

The first number in the file name is the SVN revision, the second the sequence number in the patch series (I removed translation updates etc.). Maybe that helps finding the change making things worse.

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dak180 changed status from pending to closed

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dak180 changed resolution from `` to needinfo

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dak180 commented


Pending is broken so set tickets to something else.

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