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Ticket #2119 (closed bug: needinfo)
Crash in droidStartBuild, src/droid.c:1139
| Reported by: | mpren@… | Owned by: | |
|---|---|---|---|
| Priority: | normal | Milestone: | unspecified |
| Component: | other | Version: | 2.3.4 [unsupported] |
| Keywords: | crash | Cc: | |
| Blocked By: | Blocking: | ||
| Operating System: | Microsoft Windows |
Description
crash during game but i can give a saved game with crash before thirty second Warzone2100.rpt
------------------- Error occured on Tuesday, August 24, 2010 at 11:54:20. Program: C:\Program Files\Jeux\Warzone 2100\warzone2100.exe(warzone2100) Command line: "C:\Program Files\Jeux\Warzone 2100\warzone2100.exe" Version: Version 2.3.4 Distributor: wz2100.net Compiled on: Aug 12 2010 00:08:13 Compiled by: GCC 4.2.1-sjlj (mingw32-2) Compiled mode: Release build Executed on: Tue Aug 24 11:54:05 2010 Pointers: 32bit Compiled against PhysicsFS version: 1.0.1 Running with PhysicsFS version: 1.0.1 Misc Data: [11:54:06]OpenGL Vendor : NVIDIA Corporation [11:54:06]OpenGL Renderer : GeForce 8600 GT/PCI/SSE2 [11:54:06]OpenGL Version : 3.2.0 [11:54:06]OpenGL GLSL Version : 1.50 NVIDIA via Cg compiler [11:54:06]Video Mode 1680 x 1050 (32 bpp) (fullscreen) [11:54:06]OpenAL Vendor: Creative Labs Inc. [11:54:06]OpenAL Version: 1.1 [11:54:06]OpenAL Renderer: Software [11:54:06]OpenAL Extensions: EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE [11:54:06]Using language: Langage du système [11:54:16]Current Level/map is Sk-Aurora-T1 C:\Program Files\Jeux\Warzone 2100\warzone2100.exe caused an Access Violation at location 0043fedf in module C:\Program Files\Jeux\Warzone 2100\warzone2100.exe Reading from location 000000b0. Log message: error |11:54:16: [loadSaveMessage36] Proximity position with empty name skipped Log message: last message repeated 2 times Registers: eax=000000e1 ebx=0000004a ecx=00000000 edx=08280020 esi=0000004b edi=000000f0 eip=0043fedf esp=0022f8d0 ebp=0022f928 iopl=0 nv up ei pl zr na po nc cs=001b ss=0023 ds=0023 es=0023 fs=003b gs=0000 efl=00210246 Call stack: 0043FEDF C:\Program Files\Jeux\Warzone 2100\warzone2100.exe:0043FEDF droidStartBuild /home/warzone2100/2.3.4/win32/build/src/../../../src/droid.c:1139 00406327 C:\Program Files\Jeux\Warzone 2100\warzone2100.exe:00406327 actionUpdateDroid /home/warzone2100/2.3.4/win32/build/src/../../../src/action.c:1922 00440FA8 C:\Program Files\Jeux\Warzone 2100\warzone2100.exe:00440FA8 droidUpdate /home/warzone2100/2.3.4/win32/build/src/../../../src/droid.c:849 0048EB36 C:\Program Files\Jeux\Warzone 2100\warzone2100.exe:0048EB36 gameLoop /home/warzone2100/2.3.4/win32/build/src/../../../src/loop.c:305 004916C7 C:\Program Files\Jeux\Warzone 2100\warzone2100.exe:004916C7 SDL_main /home/warzone2100/2.3.4/win32/build/src/../../../src/main.c:824 005B4CC7 C:\Program Files\Jeux\Warzone 2100\warzone2100.exe:005B4CC7 005B4D80 C:\Program Files\Jeux\Warzone 2100\warzone2100.exe:005B4D80 005B4809 C:\Program Files\Jeux\Warzone 2100\warzone2100.exe:005B4809 004010A7 C:\Program Files\Jeux\Warzone 2100\warzone2100.exe:004010A7 __mingw_CRTStartup /build/buildd/mingw32-runtime-3.15.2/build_dir/src/mingwrt-3.15.2-mingw32/crt1.c:237 00401123 C:\Program Files\Jeux\Warzone 2100\warzone2100.exe:00401123------------------- Error occured on Tuesday, August 24, 2010 at 12:00:50. Program: C:\Program Files\Jeux\Warzone 2100\warzone2100.exe(warzone2100) Command line: "C:\Program Files\Jeux\Warzone 2100\warzone2100.exe" Version: Version 2.3.4 Distributor: wz2100.net Compiled on: Aug 12 2010 00:08:13 Compiled by: GCC 4.2.1-sjlj (mingw32-2) Compiled mode: Release build Executed on: Tue Aug 24 12:00:31 2010 Pointers: 32bit Compiled against PhysicsFS version: 1.0.1 Running with PhysicsFS version: 1.0.1 Misc Data: [12:00:32]OpenGL Vendor : NVIDIA Corporation [12:00:32]OpenGL Renderer : GeForce 8600 GT/PCI/SSE2 [12:00:32]OpenGL Version : 3.2.0 [12:00:32]OpenGL GLSL Version : 1.50 NVIDIA via Cg compiler [12:00:32]Video Mode 1680 x 1050 (32 bpp) (fullscreen) [12:00:32]OpenAL Vendor: Creative Labs Inc. [12:00:32]OpenAL Version: 1.1 [12:00:32]OpenAL Renderer: Software [12:00:32]OpenAL Extensions: EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE [12:00:32]Using language: Langage du système [12:00:47]Current Level/map is Sk-Aurora-T1 C:\Program Files\Jeux\Warzone 2100\warzone2100.exe caused an Access Violation at location 0043fedf in module C:\Program Files\Jeux\Warzone 2100\warzone2100.exe Reading from location 000000b0. Log message: error |12:00:46: [loadSaveMessage36] Proximity position with empty name skipped Log message: last message repeated 2 times Registers: eax=000000e1 ebx=0000004a ecx=00000000 edx=08320020 esi=0000004b edi=000000f0 eip=0043fedf esp=0022f8d0 ebp=0022f928 iopl=0 nv up ei pl zr na po nc cs=001b ss=0023 ds=0023 es=0023 fs=003b gs=0000 efl=00210246 Call stack: 0043FEDF C:\Program Files\Jeux\Warzone 2100\warzone2100.exe:0043FEDF droidStartBuild /home/warzone2100/2.3.4/win32/build/src/../../../src/droid.c:1139 00406327 C:\Program Files\Jeux\Warzone 2100\warzone2100.exe:00406327 actionUpdateDroid /home/warzone2100/2.3.4/win32/build/src/../../../src/action.c:1922 00440FA8 C:\Program Files\Jeux\Warzone 2100\warzone2100.exe:00440FA8 droidUpdate /home/warzone2100/2.3.4/win32/build/src/../../../src/droid.c:849 0048EB36 C:\Program Files\Jeux\Warzone 2100\warzone2100.exe:0048EB36 gameLoop /home/warzone2100/2.3.4/win32/build/src/../../../src/loop.c:305 004916C7 C:\Program Files\Jeux\Warzone 2100\warzone2100.exe:004916C7 SDL_main /home/warzone2100/2.3.4/win32/build/src/../../../src/main.c:824 005B4CC7 C:\Program Files\Jeux\Warzone 2100\warzone2100.exe:005B4CC7 005B4D80 C:\Program Files\Jeux\Warzone 2100\warzone2100.exe:005B4D80 005B4809 C:\Program Files\Jeux\Warzone 2100\warzone2100.exe:005B4809 004010A7 C:\Program Files\Jeux\Warzone 2100\warzone2100.exe:004010A7 __mingw_CRTStartup /build/buildd/mingw32-runtime-3.15.2/build_dir/src/mingwrt-3.15.2-mingw32/crt1.c:237 00401123 C:\Program Files\Jeux\Warzone 2100\warzone2100.exe:00401123
WZlog-0724_120031.txt
--- Starting log --- error |12:00:46: [loadSaveMessage36] Proximity position with empty name skipped last message repeated 2 times
netplay-0724_120031.log
NETPLAY log: Tue Aug 24 12:00:31 2010 ----------------------------------------------------------- Not loading droid's weapons for human player 0 (did not have template or duplicate,) from line 0. : 0 (Sync) Tue Aug 24 12:00:45 2010 Added droid's weapons for AI from line 0. : 0 (Sync) Tue Aug 24 12:00:45 2010 Added droid's weapons for human player 0 from line: 51. : 0 (Sync) Tue Aug 24 12:00:45 2010 Not loading droid's weapons for AI (did not have template or duplicate,) from line 215. : 0 (Sync) Tue Aug 24 12:00:45 2010 ----------------------------------------------------------- player entered game @ : 2982380 (Sync) Tue Aug 24 12:00:47 2010 player sent hash to host : 0 (Sync) Tue Aug 24 12:00:47 2010
Attachments
Change History
comment:1 Changed 18 months ago by cybersphinx
- Summary changed from always always crash during game to Crash in droidStartBuild, src/droid.c:1139
comment:2 Changed 18 months ago by Buginator
- Status changed from new to pending
savegame is missing the .gam file.
Re-upload the savegame, with all files.
Thanks.
comment:3 Changed 18 months ago by cybersphinx
Hm, savegame doesn't load here:
error |01:35:14: [loadSaveMessage36] Proximity position with empty name skipped last message repeated 2 times error |01:35:14: [eventLoadContext] Context 1 of 10: Number of context variables (947) does not match the script code (4433) error |01:35:14: [eventLoadContext] Assert in Warzone: ../../../lib/script/eventsave.c:267 (0), last script event: '<none>' error |01:35:14: [loadGameInit] Corrupted / unsupported savegame file savegame/a1.es, Unable to load! error |01:35:14: [initSaveGameLoad] Trying to load Game savegame/a1.es failed! popup |01:35:14: [initSaveGameLoad] Failed to load a save game! It is either corrupted or a unsupported format.
Is this another case of random crap autoloaded from maps? It doesn't look like any mods were loaded explicitly, but the differing variable numbers seem to indicate you're using different data...
I assume the savegame loads ok for you? Can you try moving all files from your maps folder (see FileLocations) somewhere else, redownload Aurora from the addons-page to be sure, and try a new game with that?
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