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Ticket #2153 (closed bug: invalid)

Opened 17 months ago

Last modified 9 months ago

Using Minimap to navigate units to tiles which may happen to have units/structures could be done better

Reported by: j0shdrunk0nwar Owned by:
Priority: minor Milestone: 2.3.x
Component: Engine: other Version: 2.3.5 (rc 3) [unsupported]
Keywords: Minimap pathfinding Cc:
Blocked By: Blocking:
Operating System: All/Non-Specific

Description

Select a unit(s) and click a location on minimap where you would like them to proceed (say destination D1). Now as they keep proceeding towards D1, we will now want them to move towards another destination instead (say D2) by clicking on the Minimap again. But if the D2 tile happens to have a structure (or just an oil well) on it, then the units still proceed towards D1 instead of changing direction towards D2.

Whether the structure belongs to an ally or the enemy doesn't matter, it happens in both cases. This is bad because in a fast paced game the player may not have the patience to check whether his/her units are proceeding towards the desired destination.

There doesn't even have to be multiple destinations to see this happening. Just select the units and click on any structure on the map (happens even in the case of an oil well without the derrik), and you'll see that the units don't budge. This may give the player a wrong impression that the game is being unresponsive. This seems to happen even when I click on the ally unit blip on Minimap, although I'm not very sure about this since I couldn't test this very well.

In the savegame (Urban Chaos map) there are some units already selected. Now click on the yellow's oil derrick to the immediate right on the Minimap. You'll see that they just stay put.

In the savegame (Pyramidal map) try spamming trucks to the tops of the various pyramids using the Minimap. In some of the cases they don't budge. I think it's because I clicked on a oil well which is atop almost every pyramid, although it's just my guess.

In my opinion, the units should at least move towards the empty vicinity of the destination tile if at all there is something (wells/structures) already on it that the player may not even be aware of.

Attachments

units-minimap.tar.gz (99.6 KB) - added by j0shdrunk0nwar 17 months ago.
Urban Chaos map savegame
truck bug.tar.gz (173.5 KB) - added by j0shdrunk0nwar 17 months ago.
Pyramidal map savegame

Change History

Changed 17 months ago by j0shdrunk0nwar

Urban Chaos map savegame

Changed 17 months ago by j0shdrunk0nwar

Pyramidal map savegame

comment:1 Changed 9 months ago by j0shdrunk0nwar

close this bug please. Invalid as it's a feature request.

comment:2 Changed 9 months ago by Fastdeath

  • Status changed from new to closed
  • Resolution set to invalid
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