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This repository has been archived by the owner on Apr 17, 2022. It is now read-only.
In skirmish games with the latest git revision, the game appears to know exactly if "the one shell with the bot's name on it" - namely the one that will destroy it - has been fired. Closer artillery emplacements will actually check fire while the opposing droid is still alive, even if they would from their firing rate have gotten several shells off before the arrival of "the" shell. Though this is an interesting "not a bug but a feature", it is probably not the intended behaviour and it has a distinct feeling of "wrongness" about it. I haven't had the opportunity to test this in true mp or campaign, though.
Issue migrated from trac:2243 at 2022-04-16 06:42:04 -0700
The text was updated successfully, but these errors were encountered:
resolution_wontfix
type_bug
| by feyn@...In skirmish games with the latest git revision, the game appears to know exactly if "the one shell with the bot's name on it" - namely the one that will destroy it - has been fired. Closer artillery emplacements will actually check fire while the opposing droid is still alive, even if they would from their firing rate have gotten several shells off before the arrival of "the" shell. Though this is an interesting "not a bug but a feature", it is probably not the intended behaviour and it has a distinct feeling of "wrongness" about it. I haven't had the opportunity to test this in true mp or campaign, though.
Issue migrated from trac:2243 at 2022-04-16 06:42:04 -0700
The text was updated successfully, but these errors were encountered: