master-20101125 desync logs #2362
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Terminator uploaded file |
Terminator uploaded file |
Cyp commented Thanks for the report. logs_desync-MC_host.zip shows a truck starting to build something, and going out of synch. logs_desunc_mc_host.zip only contains logs from player 0 and 3, the logs from 1 and 2 are missing, maybe someone quit before the logs were sent. Which specific maps do you suspect may be causing desynchs? Can you upload one? (I tried a random NTW map, without any desynch, but player 0 started with a tonne of gauss cannons, so it was probably the wrong map...) |
Terminator uploaded file |
Terminator commented we played with no base, no AI. game 2x2(4 players). we tried 2 different ppls to host game - same stuff happens on both. |
Cyp changed status from |
Cyp changed resolution from `` to |
Cyp commented Reset constructor upgrade between games. Fixes desynch due to building at different speeds. Fixes #2362. Changelog: Fix construction speed upgrades being preserved even between games. |
Cyp commented Reset constructor upgrade between games. Fixes desynch due to building at different speeds. Fixes #2362. Changelog: Fix construction speed upgrades being preserved even between games. |
1 similar comment
Cyp commented Reset constructor upgrade between games. Fixes desynch due to building at different speeds. Fixes #2362. Changelog: Fix construction speed upgrades being preserved even between games. |
resolution_fixed
type_bug
| by Terminatormaster-20101125 desync logs
Interesting thing happened. First game we played on 4c-Nowhere-1-01, game runs almost fine, there were only lags cause of pings & latancy, no desync problems during all game. Than we host a NTW - right from the start game beging desync & lags, than we play standart Rush 1x1, lots units & so on, And again - no desync.
As far As I can tell desync happens on map which contain errors in design. I mean map that has errors. Dont really know am I right or no.
Issue migrated from trac:2362 at 2022-04-16 06:49:56 -0700
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