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Holographic projection of pre-built wall drawn incorrectly #2581

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wzdev-ci opened this issue Mar 25, 2011 · 6 comments
Closed

Holographic projection of pre-built wall drawn incorrectly #2581

wzdev-ci opened this issue Mar 25, 2011 · 6 comments

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keyword_Holographic_Wall resolution_fixed type_bug | by j0shdrunk0nwar


On game start, and without rotating the default camera angle, the holographic projection of wall appears correctly.

But once the camera angle is rotated by 45 degrees in either direction, pre-built wall projections in the horizontal (or maybe vertical according to the game) axis are drawn wrong.

However, the walls are built properly even though the projections were drawn wrong.

Screenshots attached to show the error.
Thanks to ImageBin.us - Free Image Hosting, Image Sharing, Image galleries, Hosted Galleries for Free image hosting


Issue migrated from trac:2581 at 2022-04-16 07:54:30 -0700

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j0shdrunk0nwar uploaded file wall-qt.tar.gz (1168.5 KiB)

3 screenshots with before and after camera angle rotation

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Buginator commented


What is up with the 'Thanks to ImageBin.us' link ?
It is better if you don't archive the images, and just upload them as is, trac can then display them, and we don't have to waste our time by downloading the tarball.

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j0shdrunk0nwar commented


My apologies about the Imagebin.us hotlink. Was a honest copy-pasta typo. Couldn't find a way to modify the ticket and remove that part.

No more tar/zips. Got it.

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Cyp changed status from new to closed

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Cyp changed resolution from `` to fixed

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Cyp commented


walls: Make blueprint walls match each other, and match real walls.

Fixes #2581.

  • Changeset: [/changeset/42f57b6116429c0a94c570fc6996429b5b666229 42f57b6116429c0a94c570fc6996429b5b666229]
  • URL: [42]f57b6116429c0a94c570fc6996429b5b666229

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