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Balance stuff for 2.3.8 #2687

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wzdev-ci opened this issue May 2, 2011 · 36 comments
Closed

Balance stuff for 2.3.8 #2687

wzdev-ci opened this issue May 2, 2011 · 36 comments

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wzdev-ci commented May 2, 2011

resolution_fixed type_to-do (no feature requests!) | by cybersphinx



Issue migrated from trac:2687 at 2022-04-16 08:06:35 -0700

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wzdev-ci commented May 3, 2011

Iluvalar uploaded file ilu_2.3.8_mp.wz (22.4 KiB)

My proposal (see comment)

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wzdev-ci commented May 3, 2011

Iluvalar changed _comment0 which not transferred by tractive

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wzdev-ci commented May 3, 2011

Iluvalar changed _comment1 which not transferred by tractive

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wzdev-ci commented May 3, 2011

Iluvalar changed _comment2 which not transferred by tractive

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wzdev-ci commented May 3, 2011

Iluvalar changed _comment3 which not transferred by tractive

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wzdev-ci commented May 3, 2011

Iluvalar changed _comment4 which not transferred by tractive

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wzdev-ci commented May 3, 2011

Iluvalar changed _comment5 which not transferred by tractive

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wzdev-ci commented May 3, 2011

Iluvalar commented


Hello this humble proposal contain that heatbalance mod along with some other changes.

in short

  • MP Balance (commit: )
    • Thermal armor accessible earlier
    • Twin assault cannon splash damage reduced
    • Green bodies had a serious boost in hp.
    • PepperPot 50% boost (trough both rof and dmg)
    • Plasmite bomb speed decreased by 20%.
    • Heavylaser HP halved and price halved
    • single MG does no more become obsolete
    • Mini-pod range increased from 8 to 9 , ROF+9%
    • Sunburst and Cannon flak emplacement price reviewed -50$ (not much I'm affraid)

I must stress on the heat armor change which is badly needed (or something similar). I believe the other changes will make the game better, but was not discussed so far. I wouldn't mind if some (all?) of them was not kept.

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wzdev-ci commented May 3, 2011

Iluvalar uploaded file ilu_2.3.8_mpV02.wz (23.7 KiB)

I forgot about buffing green bodies...

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wzdev-ci commented May 4, 2011

Iluvalar uploaded file ilu_2.3.8_mpV03.wz (24.3 KiB)

From IRC crying :P (Plasmite-bomb-- and heavy laser++)

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wzdev-ci commented May 5, 2011

Iluvalar uploaded file ilu_2.3.8_mpV04.wz (24.0 KiB)

removed needle conversion. comment will explain

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wzdev-ci commented May 5, 2011

Iluvalar commented


I just removed my needle gun convertion to an high HP weapon. Not because I dont think that it would be a very nice add to the game, but because I guess I'm here to propose uncontrovertial slight changes that fit with the habits of everyone, not to make/impose new things.

I have also slightly decreased the loading time of the mini pod... (was still in the "fail" tiers... try to get it into "low tier")

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wzdev-ci commented May 6, 2011

Iluvalar uploaded file ilu_2.3.8_mpV05.wz (24.2 KiB)

something went wrong...

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wzdev-ci commented May 7, 2011

Iluvalar uploaded file ilu_2.3.8_mpV06.wz (24.1 KiB)

Germanium request plasmite speed

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wzdev-ci commented May 7, 2011

Iluvalar uploaded file ilu_2.3.8_mpV06.patch (21.0 KiB)

Per ? Is this what you need ?

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Iluvalar uploaded file ilu_2.3.8_mpV08.wz (11.6 KiB)

see comment

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Iluvalar uploaded file ilu_2.3.8_mpV08.patch (16.2 KiB)

.patch

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Iluvalar commented


The V08 is all the changes agreed with Zarel (see : http://ietherpad.com/wX3j1tXFAP)

Except for the Cyclone come back. I'm not sure how he plan to make it and to remember how it was before.

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Iluvalar uploaded file ilu_2.3.8_mpV09.wz (12.0 KiB)

this is the mod

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Iluvalar uploaded file ilu_2.3.8_mpV09.patch (16.2 KiB)

This is the final patch

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Iluvalar changed _comment0 which not transferred by tractive

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Iluvalar changed _comment2 which not transferred by tractive

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Iluvalar changed _comment1 which not transferred by tractive

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Iluvalar commented


Final changelog:

  • Leopard HP increase 85 -> 107
  • Panther HP increase 145 -> 193
  • Tiger HP increase 225 -> 284
  • minipod range increase 3-8 -> 4-9
  • MRA range increase 3-8.5 -> 4-9
  • Pepperpot damage increase 50 (s:30)-> 60 (s:40)
  • Pepperpot reloadtime decrease 2.0 -> 1.8
  • Heavy Laser [+VTOL] price decrease 600 -> 400
  • Heavy Laser [+VTOL] build points decrease 1000 -> 600
  • Heavy Laser [+VTOL] HP increase 200 -> 300
  • Twin Assault Cannon damage decrease 55(s:45) -> 50(s:40)
  • Plasmite Bomb weight increase 12000 -> 15000
  • Sunburst air-to-air splash removed
  • →→→ direct damage increased a bit (100 => 120)
  • The kinetic armor prerequisites for thermal armor are reduced by one level.
  • →→→ Exemple : the first thermal armor now come from composite alloy MK3 instead of dense composite alloy

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Zarel commented


I endorse Iluvalar's v9 patch.

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Zarel changed status from new to assigned

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Zarel changed owner from per to cybersphinx

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wzdev-ci commented May 16, 2011

cybersphinx commented


Replying to Warzone2100/old-trac-import#2687 (comment:4):

  • Pepperpot damage increase 50(30) -> 60(40)

What are the numbers in brackets?

  • Heavy Laser [+VTOL] price decrease 600 -> 400

What does [+VTOL] mean?

  • Sunburst air-to-air splash removed
    => direct damage increased a bit (100 => 120)

The direct damage increase is also for Sunburst?

  • Thermal armor prereqs moved back 1 step from armor upgrades

That doesn't really make sense to me, is there a better way to say that?

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cybersphinx commented


Also, I assume similar changes should go into master as well? The 2.3 files don't work there.

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wzdev-ci commented May 16, 2011

Zarel commented


Replying to Warzone2100/old-trac-import#2687 (comment:7):

What are the numbers in brackets?

Splash.

What does [+VTOL] mean?

VTOL Heavy Laser is also changed the same way.

The direct damage increase is also for Sunburst?

It's only for Sunburst air-to-air (i.e. the Sunburst ground-to-air turret/emplacement does not receive that change).

That doesn't really make sense to me, is there a better way to say that?

Thermal Armor's prereqs changed from Dense Composite Alloys to Composite Alloys Mk3.

High Intensity Thermal Armor's prereqs changed from Superdense Composite Alloys to Dense Composite Alloys Mk3.

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Iluvalar uploaded file ilu_2.3.8_mpV10.patch (16.2 KiB)

Finalest changes oops

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Iluvalar uploaded file ilu_2.3.8_mpV10.wz (12.0 KiB)

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cybersphinx changed status from assigned to closed

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cybersphinx changed resolution from `` to fixed

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cybersphinx commented


Balance update.

  • HP increased: Leopard 85 → 107, Panther 145 → 193, Tiger 225 → 284
  • Range increased: Minipod 3-8 → 4-9, MRA 3-8.5 → 4-9
  • Pepperpot: Damage increased 50 → 60 (splash 30 → 40), reload time decreased 2.0 → 1.8
  • Heavy Laser (normal and VTOL): price decreased 600 → 400, build points decreased 1000 → 600, HP increased 200 → 300
  • Twin Assault Cannon: damage decreased 55 → 50 (splash 45 → 40)
  • Plasmite Bomb: weight increased 12000 → 15000
  • VTOL Sunburst AA: Damage increased 100 → 120, splash damage removed
  • Lowered prerequisites: Thermal Armor from Dense Composite Alloys to Composite Alloys Mk3, High Intensity Thermal Armor from Superdense Composite Alloys to Dense Composite Alloys Mk3

Closes #2687.
Changeset: 71eac1c4a332be3af4ab8c9bc4cafd65dabe7f13

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cybersphinx commented


Balance update.

  • HP increased: Leopard 85 → 107, Panther 145 → 193, Tiger 225 → 284
  • Range increased: Minipod 3-8 → 4-9, MRA 3-8.5 → 4-9
  • Pepperpot: Damage increased 50 → 60 (splash 30 → 40), reload time decreased 2.0 → 1.8
  • Heavy Laser (normal and VTOL): price decreased 600 → 400, build points decreased 1000 → 600, HP increased 200 → 300
  • Twin Assault Cannon: damage decreased 55 → 50 (splash 45 → 40)
  • Plasmite Bomb: weight increased 12000 → 15000
  • VTOL Sunburst AA: Damage increased 100 → 120, splash damage removed
  • Lowered prerequisites: Thermal Armor from Dense Composite Alloys to Composite Alloys Mk3, High Intensity Thermal Armor from Superdense Composite Alloys to Dense Composite Alloys Mk3

Closes #2687.
Changeset: d2d87a65fd29a0a4e7cb9fe6fd85e08cd89b7018

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