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This repository has been archived by the owner on Apr 17, 2022. It is now read-only.
resolution_Needs reevaluating for current version (3.2.3)type_bug | by Flail13
When loading a saved game, the templates referred to by scripts become shuffled.
I was using a custom campaign, running as a global mod. I can provide the files if needed.
To test it, I made a simple script referring to one template through a vlo file. I made a script event to place that template on the map every few seconds. After saving and loading, a different template referred to by a different script was placed instead. It was also affecting all the templates the AIs were building. If it's any help, all the templates seemed to be replaced with other templates that were either at the end of template arrays, or single non-array variables.
Another issue: the log reports "The required mod could not be loaded: mission", even though the saved game loads. If I copy the mod file ("mission.wz") to the same global mods directory and call it "mission" without the ".wz", the message goes away.
Another issue: the activity of all non-player factories is lost after re-loading.
Issue migrated from trac:2698 at 2022-04-16 08:07:25 -0700
The text was updated successfully, but these errors were encountered:
Question is, do they get confused when loading or when saving? Anyway, 2.3.8 will have some savegame fixes, please try again with that (both saving and loading, old saves might be corrupted) when it gets released in hopefully some hours.
The same thing happens with 2.3.8. I attached the mod, with the test script active.
Look for new bug-trucks being placed near the starting point. Load/Save and it places something else for no obvious reason.
resolution_Needs reevaluating for current version (3.2.3)
type_bug
| by Flail13When loading a saved game, the templates referred to by scripts become shuffled.
I was using a custom campaign, running as a global mod. I can provide the files if needed.
To test it, I made a simple script referring to one template through a vlo file. I made a script event to place that template on the map every few seconds. After saving and loading, a different template referred to by a different script was placed instead. It was also affecting all the templates the AIs were building. If it's any help, all the templates seemed to be replaced with other templates that were either at the end of template arrays, or single non-array variables.
Another issue: the log reports "The required mod could not be loaded: mission", even though the saved game loads. If I copy the mod file ("mission.wz") to the same global mods directory and call it "mission" without the ".wz", the message goes away.
Another issue: the activity of all non-player factories is lost after re-loading.
Issue migrated from trac:2698 at 2022-04-16 08:07:25 -0700
The text was updated successfully, but these errors were encountered: