Savegames with mod don't load the mod anymore #2735
Comments
cybersphinx commented Was there an earlier version were this worked? |
anonymous commented Works fine up to v236. This same problem was ticketed for v237. Note that mod was amended to resolve probs that arose with v237 - apparently not to do with this research issue. I suspect the research prob has not yet been directly addressed. |
dak180 changed _comment0 which not transferred by tractive |
zydonk commented Tut-tut - thought first response had not uploaded. Anyway: for the record, previous ticket re prob is #2574. |
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cybersphinx commented As mentioned in #2574, I'm not sure about the problem in 2.3.7. In 2.3.8, bisecting gives 5e346efd93606c83267ed7f13f7e46cc7dcd219d as the first commit where loading a 1.10-mod savegame fails (says "The required mod could not be loaded: old-1.10-balance\n\nWarzone will try to load the game without it."). master is broken the same way. |
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Iluvalar commented Here is a quick temporary fix : |
cybersphinx commented Seems even before the patch, modloading from a savegame didn't work when the mod was a .wz. But after it, it doesn't even work when the mod is loaded from the command line, so somewhere it seems the modlist gets cleared where it shouldn't. |
vexed commented Right. This is more hacks on top of more hacks. |
cybersphinx commented Possible fix in #2825. |
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cybersphinx commented Don't remove file extensions from mod names. Fixes loading of savegames with a mod, whether the mod is loaded from Old savegames won't work unfortunately, and savegames started with a .wz
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cybersphinx commented Don't remove file extensions from mod names. Fixes loading of savegames with a mod, whether the mod is loaded from Old savegames won't work unfortunately, and savegames started with a .wz Fixes #2735, closes #2825, #2610. Conflicts:
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| by zydonkMap saved with 110 mod in v238 will show trunk research list (and not original 110 list) when reloaded.
Simply replicated by starting game with 110 mod in v238, allow some research development, then save. Reload game and you will find the research list has changed to the trunk version. Note: research advances are not lost: eg Scourge comes fully developed in the 110 mod, but the cycle of upgrades of the rebalanced list will be offered once the game has been saved and reloaded. I have never played the corrupted game far enough to discover if fatal conflicts arise.
Issue migrated from trac:2735 at 2022-04-16 08:09:51 -0700
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