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strange stuff happening. the more errors the slower it gets... #2760

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wzdev-ci opened this issue May 29, 2011 · 3 comments
Closed

strange stuff happening. the more errors the slower it gets... #2760

wzdev-ci opened this issue May 29, 2011 · 3 comments

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resolution_closed type_bug | by lav_coyote25


--- Starting log ---
info    |11:45:10: [scrBaseObjGet] Invalid object 0F32D740 of type 1917153860
info    |11:45:10: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:75 (psObj->type ## OBJ_DROID || psObj->type OBJ_STRUCTURE || psObj->type == OBJ_FEATURE), last script event: 'N/A'
error   |11:45:10: [interpRunScript] interpRunScript: could not do var func
error   |11:45:10: [interpRunScript] interpRunScript: *** ERROR EXIT *** (CurEvent=113)
error   |11:45:10: [interpRunScript] Original event ID: 113 (of 119)
error   |11:45:10: [interpRunScript] Current event ID: 113 (of 119)
error   |11:45:10: [interpRunScript] Call depth : 0
error   |11:45:10: [scrOutputCallTrace]  *** Script call trace: ***
error   |11:45:10: [scrOutputCallTrace] 0: N/A (current event)
info    |11:45:10: [interpRunScript] interpRunScript: error while executing a script
info    |11:45:10: [interpRunScript] Assert in Warzone: interpreter.cpp:930 (!"error while executing a script"), last script event: 'N/A'
info    |11:45:11: [eventFireTrigger] eventFireTrigger: event N/A: code failed
info    |11:45:11: [eventFireTrigger] Assert in Warzone: event.cpp:1138 (false), last script event: 'N/A'
info    |11:45:11: [stackReset] stackReset: stack is not empty
info    |11:45:11: [stackReset] Assert in Warzone: stack.cpp:1049 (((psCurrChunk ## psStackBase) && (currEntry 0))), last script event: 'N/A'
info    |11:46:17: [scrBaseObjGet] Invalid object 0F846408 of type 1192380177
info    |11:46:17: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:75 (psObj->type ## OBJ_DROID || psObj->type OBJ_STRUCTURE || psObj->type == OBJ_FEATURE), last script event: 'N/A'
error   |11:46:17: [interpRunScript] interpRunScript: could not do var func
error   |11:46:17: [interpRunScript] interpRunScript: *** ERROR EXIT *** (CurEvent=102)
error   |11:46:17: [interpRunScript] Original event ID: 102 (of 119)
error   |11:46:17: [interpRunScript] Current event ID: 102 (of 119)
error   |11:46:17: [interpRunScript] Call depth : 0
error   |11:46:17: [scrOutputCallTrace]  *** Script call trace: ***
error   |11:46:17: [scrOutputCallTrace] 0: N/A (current event)
info    |11:46:17: [interpRunScript] interpRunScript: error while executing a script
info    |11:46:17: [interpRunScript] Assert in Warzone: interpreter.cpp:930 (!"error while executing a script"), last script event: 'N/A'
info    |11:46:17: [eventFireTrigger] eventFireTrigger: event N/A: code failed
info    |11:46:17: [eventFireTrigger] Assert in Warzone: event.cpp:1138 (false), last script event: 'N/A'
info    |11:46:17: [stackReset] stackReset: stack is not empty
info    |11:46:17: [stackReset] Assert in Warzone: stack.cpp:1049 (((psCurrChunk ## psStackBase) && (currEntry 0))), last script event: 'N/A'
info    |11:46:44: [scrBaseObjGet] Invalid object 11B349A0 of type 403183623
info    |11:46:44: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:75 (psObj->type ## OBJ_DROID || psObj->type OBJ_STRUCTURE || psObj->type == OBJ_FEATURE), last script event: 'N/A'
error   |11:46:44: [interpRunScript] interpRunScript: could not do var func
error   |11:46:44: [interpRunScript] interpRunScript: *** ERROR EXIT *** (CurEvent=113)
error   |11:46:44: [interpRunScript] Original event ID: 113 (of 119)
error   |11:46:44: [interpRunScript] Current event ID: 113 (of 119)
error   |11:46:44: [interpRunScript] Call depth : 0
error   |11:46:44: [scrOutputCallTrace]  *** Script call trace: ***
error   |11:46:44: [scrOutputCallTrace] 0: N/A (current event)
info    |11:46:44: [interpRunScript] interpRunScript: error while executing a script
info    |11:46:44: [interpRunScript] Assert in Warzone: interpreter.cpp:930 (!"error while executing a script"), last script event: 'N/A'
info    |11:46:44: [eventFireTrigger] eventFireTrigger: event N/A: code failed
info    |11:46:44: [eventFireTrigger] Assert in Warzone: event.cpp:1138 (false), last script event: 'N/A'
info    |11:46:44: [stackReset] stackReset: stack is not empty
info    |11:46:44: [stackReset] Assert in Warzone: stack.cpp:1049 (((psCurrChunk ## psStackBase) && (currEntry 0))), last script event: 'N/A'
info    |11:50:27: [scrBaseObjGet] Invalid object 11B32690 of type -385357562
info    |11:50:27: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:75 (psObj->type ## OBJ_DROID || psObj->type OBJ_STRUCTURE || psObj->type == OBJ_FEATURE), last script event: 'N/A'
error   |11:50:27: [interpRunScript] interpRunScript: could not do var func
error   |11:50:27: [interpRunScript] interpRunScript: *** ERROR EXIT *** (CurEvent=102)
error   |11:50:27: [interpRunScript] Original event ID: 102 (of 119)
error   |11:50:27: [interpRunScript] Current event ID: 102 (of 119)
error   |11:50:27: [interpRunScript] Call depth : 0
error   |11:50:27: [scrOutputCallTrace]  *** Script call trace: ***
error   |11:50:27: [scrOutputCallTrace] 0: N/A (current event)
info    |11:50:27: [interpRunScript] interpRunScript: error while executing a script
info    |11:50:28: [interpRunScript] Assert in Warzone: interpreter.cpp:930 (!"error while executing a script"), last script event: 'N/A'
info    |11:50:28: [eventFireTrigger] eventFireTrigger: event N/A: code failed
info    |11:50:28: [eventFireTrigger] Assert in Warzone: event.cpp:1138 (false), last script event: 'N/A'
info    |11:50:28: [stackReset] stackReset: stack is not empty
info    |11:50:28: [stackReset] Assert in Warzone: stack.cpp:1049 (((psCurrChunk ## psStackBase) && (currEntry 0))), last script event: 'N/A'
info    |11:57:58: [orderDroidObj] Target is a blueprint
info    |11:57:58: [orderDroidObj] Assert in Warzone: order.cpp:2152 (!isBlueprint(psObj)), last script event: 'N/A'
info    |11:57:58: [orderDroidObj] Target is a blueprint
info    |11:57:58: [orderDroidObj] Assert in Warzone: order.cpp:2152 (!isBlueprint(psObj)), last script event: 'N/A'
info    |11:57:58: [orderDroidObj] Target is a blueprint
info    |11:57:58: [orderDroidObj] Assert in Warzone: order.cpp:2152 (!isBlueprint(psObj)), last script event: 'N/A'
info    |11:57:58: [orderDroidObj] Target is a blueprint
info    |11:57:58: [orderDroidObj] Assert in Warzone: order.cpp:2152 (!isBlueprint(psObj)), last script event: 'N/A'
info    |11:57:58: [orderDroidObj] Target is a blueprint
info    |11:57:58: [orderDroidObj] Assert in Warzone: order.cpp:2152 (!isBlueprint(psObj)), last script event: 'N/A'
info    |11:57:58: [orderDroidObj] Target is a blueprint
info    |11:57:58: [orderDroidObj] Assert in Warzone: order.cpp:2152 (!isBlueprint(psObj)), last script event: 'N/A'
info    |11:57:58: [orderDroidObj] Target is a blueprint
info    |11:57:58: [orderDroidObj] Assert in Warzone: order.cpp:2152 (!isBlueprint(psObj)), last script event: 'N/A'
info    |11:57:58: [orderDroidObj] Target is a blueprint
info    |11:57:58: [orderDroidObj] Assert in Warzone: order.cpp:2152 (!isBlueprint(psObj)), last script event: 'N/A'
info    |11:57:58: [orderDroidObj] Target is a blueprint
info    |11:57:58: [orderDroidObj] Assert in Warzone: order.cpp:2152 (!isBlueprint(psObj)), last script event: 'N/A'
info    |11:57:58: [orderDroidObj] Target is a blueprint
info    |11:57:58: [orderDroidObj] Assert in Warzone: order.cpp:2152 (!isBlueprint(psObj)), last script event: 'N/A'
info    |11:57:58: [orderDroidObj] Target is a blueprint
info    |11:57:58: [orderDroidObj] Assert in Warzone: order.cpp:2152 (!isBlueprint(psObj)), last script event: 'N/A'
info    |11:57:58: [orderDroidObj] Target is a blueprint
info    |11:57:58: [orderDroidObj] Assert in Warzone: order.cpp:2152 (!isBlueprint(psObj)), last script event: 'N/A'
info    |11:57:58: [orderDroidObj] Target is a blueprint
info    |11:57:58: [orderDroidObj] Assert in Warzone: order.cpp:2152 (!isBlueprint(psObj)), last script event: 'N/A'
info    |11:57:58: [orderDroidObj] Target is a blueprint
info    |11:57:58: [orderDroidObj] Assert in Warzone: order.cpp:2152 (!isBlueprint(psObj)), last script event: 'N/A'
info    |11:57:58: [orderDroidObj] Target is a blueprint
info    |11:57:58: [orderDroidObj] Assert in Warzone: order.cpp:2152 (!isBlueprint(psObj)), last script event: 'N/A'
info    |11:57:58: [orderDroidObj] Target is a blueprint
info    |11:57:58: [orderDroidObj] Assert in Warzone: order.cpp:2152 (!isBlueprint(psObj)), last script event: 'N/A'
info    |11:57:58: [orderDroidObj] Target is a blueprint
info    |11:57:58: [orderDroidObj] Assert in Warzone: order.cpp:2152 (!isBlueprint(psObj)), last script event: 'N/A'
info    |11:57:58: [orderDroidObj] Target is a blueprint
info    |11:57:58: [orderDroidObj] Assert in Warzone: order.cpp:2152 (!isBlueprint(psObj)), last script event: 'N/A'
info    |11:57:58: [orderDroidObj] Target is a blueprint
info    |11:57:58: [orderDroidObj] Assert in Warzone: order.cpp:2152 (!isBlueprint(psObj)), last script event: 'N/A'
info    |11:57:58: [orderDroidObj] Target is a blueprint
info    |11:57:58: [orderDroidObj] Assert in Warzone: order.cpp:2152 (!isBlueprint(psObj)), last script event: 'N/A'
info    |11:57:58: [orderDroidObj] Target is a blueprint
info    |11:57:58: [orderDroidObj] Assert in Warzone: order.cpp:2152 (!isBlueprint(psObj)), last script event: 'N/A'
info    |11:57:58: [orderDroidObj] Target is a blueprint
info    |11:57:58: [orderDroidObj] Assert in Warzone: order.cpp:2152 (!isBlueprint(psObj)), last script event: 'N/A'
info    |11:57:58: [orderDroidObj] Target is a blueprint
info    |11:57:58: [orderDroidObj] Assert in Warzone: order.cpp:2152 (!isBlueprint(psObj)), last script event: 'N/A'
info    |11:57:58: [orderDroidObj] Target is a blueprint
info    |11:57:58: [orderDroidObj] Assert in Warzone: order.cpp:2152 (!isBlueprint(psObj)), last script event: 'N/A'
info    |11:57:58: [orderDroidObj] Target is a blueprint
info    |11:57:58: [orderDroidObj] Assert in Warzone: order.cpp:2152 (!isBlueprint(psObj)), last script event: 'N/A'
info    |11:57:59: [orderDroidObj] Target is a blueprint
info    |11:57:59: [orderDroidObj] Assert in Warzone: order.cpp:2152 (!isBlueprint(psObj)), last script event: 'N/A'
info    |11:57:59: [orderDroidObj] Target is a blueprint
info    |11:57:59: [orderDroidObj] Assert in Warzone: order.cpp:2152 (!isBlueprint(psObj)), last script event: 'N/A'
info    |11:57:59: [orderDroidObj] Target is a blueprint
info    |11:57:59: [orderDroidObj] Assert in Warzone: order.cpp:2152 (!isBlueprint(psObj)), last script event: 'N/A'
info    |11:57:59: [orderDroidObj] Target is a blueprint
info    |11:57:59: [orderDroidObj] Assert in Warzone: order.cpp:2152 (!isBlueprint(psObj)), last script event: 'N/A'
info    |11:57:59: [orderDroidObj] Target is a blueprint
info    |11:57:59: [orderDroidObj] Assert in Warzone: order.cpp:2152 (!isBlueprint(psObj)), last script event: 'N/A'
info    |11:57:59: [orderDroidObj] Target is a blueprint
info    |11:57:59: [orderDroidObj] Assert in Warzone: order.cpp:2152 (!isBlueprint(psObj)), last script event: 'N/A'
info    |11:57:59: [orderDroidObj] Target is a blueprint
info    |11:57:59: [orderDroidObj] Assert in Warzone: order.cpp:2152 (!isBlueprint(psObj)), last script event: 'N/A'
info    |11:57:59: [orderDroidObj] Target is a blueprint
info    |11:57:59: [orderDroidObj] Assert in Warzone: order.cpp:2152 (!isBlueprint(psObj)), last script event: 'N/A'
info    |11:57:59: [orderDroidObj] Target is a blueprint
info    |11:57:59: [orderDroidObj] Assert in Warzone: order.cpp:2152 (!isBlueprint(psObj)), last script event: 'N/A'
info    |11:57:59: [orderDroidObj] Target is a blueprint
info    |11:57:59: [orderDroidObj] Assert in Warzone: order.cpp:2152 (!isBlueprint(psObj)), last script event: 'N/A'
info    |11:57:59: [orderDroidObj] Target is a blueprint
info    |11:57:59: [orderDroidObj] Assert in Warzone: order.cpp:2152 (!isBlueprint(psObj)), last script event: 'N/A'
info    |11:57:59: [orderDroidObj] Target is a blueprint
info    |11:57:59: [orderDroidObj] Assert in Warzone: order.cpp:2152 (!isBlueprint(psObj)), last script event: 'N/A'
info    |11:57:59: [orderDroidObj] Target is a blueprint
info    |11:57:59: [orderDroidObj] Assert in Warzone: order.cpp:2152 (!isBlueprint(psObj)), last script event: 'N/A'
info    |11:57:59: [orderDroidObj] Target is a blueprint
info    |11:57:59: [orderDroidObj] Assert in Warzone: order.cpp:2152 (!isBlueprint(psObj)), last script event: 'N/A'
info    |11:57:59: [orderDroidObj] Target is a blueprint
info    |11:57:59: [orderDroidObj] Assert in Warzone: order.cpp:2152 (!isBlueprint(psObj)), last script event: 'N/A'
info    |11:57:59: [orderDroidObj] Target is a blueprint
info    |11:57:59: [orderDroidObj] Assert in Warzone: order.cpp:2152 (!isBlueprint(psObj)), last script event: 'N/A'
info    |11:57:59: [orderDroidObj] Target is a blueprint
info    |11:57:59: [orderDroidObj] Assert in Warzone: order.cpp:2152 (!isBlueprint(psObj)), last script event: 'N/A'
info    |11:57:59: [orderDroidObj] Target is a blueprint
info    |11:57:59: [orderDroidObj] Assert in Warzone: order.cpp:2152 (!isBlueprint(psObj)), last script event: 'N/A'
info    |11:57:59: [orderDroidObj] Target is a blueprint
info    |11:57:59: [orderDroidObj] Assert in Warzone: order.cpp:2152 (!isBlueprint(psObj)), last script event: 'N/A'
info    |11:57:59: [orderDroidObj] Target is a blueprint
info    |11:57:59: [orderDroidObj] Assert in Warzone: order.cpp:2152 (!isBlueprint(psObj)), last script event: 'N/A'
info    |11:57:59: [orderDroidObj] Target is a blueprint
info    |11:57:59: [orderDroidObj] Assert in Warzone: order.cpp:2152 (!isBlueprint(psObj)), last script event: 'N/A'
info    |11:57:59: [orderDroidObj] Target is a blueprint
info    |11:57:59: [orderDroidObj] Assert in Warzone: order.cpp:2152 (!isBlueprint(psObj)), last script event: 'N/A'
info    |11:57:59: [orderDroidObj] Target is a blueprint
info    |11:57:59: [orderDroidObj] Assert in Warzone: order.cpp:2152 (!isBlueprint(psObj)), last script event: 'N/A'
info    |11:57:59: [orderDroidObj] Target is a blueprint
info    |11:57:59: [orderDroidObj] Assert in Warzone: order.cpp:2152 (!isBlueprint(psObj)), last script event: 'N/A'
info    |11:57:59: [orderDroidObj] Target is a blueprint
info    |11:57:59: [orderDroidObj] Assert in Warzone: order.cpp:2152 (!isBlueprint(psObj)), last script event: 'N/A'
info    |11:58:57: [scrBaseObjGet] Invalid object 0F32E0D0 of type 722348813
info    |11:58:57: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:75 (psObj->type ## OBJ_DROID || psObj->type OBJ_STRUCTURE || psObj->type == OBJ_FEATURE), last script event: 'N/A'
error   |11:58:57: [interpRunScript] interpRunScript: could not do var func
error   |11:58:57: [interpRunScript] interpRunScript: *** ERROR EXIT *** (CurEvent=102)
error   |11:58:57: [interpRunScript] Original event ID: 102 (of 119)
error   |11:58:57: [interpRunScript] Current event ID: 102 (of 119)
error   |11:58:57: [interpRunScript] Call depth : 0
error   |11:58:57: [scrOutputCallTrace]  *** Script call trace: ***
error   |11:58:57: [scrOutputCallTrace] 0: N/A (current event)
info    |11:58:57: [interpRunScript] interpRunScript: error while executing a script
info    |11:58:57: [interpRunScript] Assert in Warzone: interpreter.cpp:930 (!"error while executing a script"), last script event: 'N/A'
info    |11:58:57: [eventFireTrigger] eventFireTrigger: event N/A: code failed
info    |11:58:57: [eventFireTrigger] Assert in Warzone: event.cpp:1138 (false), last script event: 'N/A'
info    |11:58:57: [stackReset] stackReset: stack is not empty
info    |11:58:57: [stackReset] Assert in Warzone: stack.cpp:1049 (((psCurrChunk ## psStackBase) && (currEntry 0))), last script event: 'N/A'
info    |12:00:06: [scrBaseObjGet] Invalid object 0F32E0D0 of type -908998192
info    |12:00:06: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:75 (psObj->type ## OBJ_DROID || psObj->type OBJ_STRUCTURE || psObj->type == OBJ_FEATURE), last script event: 'N/A'
error   |12:00:06: [interpRunScript] interpRunScript: could not do var func
error   |12:00:06: [interpRunScript] interpRunScript: *** ERROR EXIT *** (CurEvent=113)
error   |12:00:06: [interpRunScript] Original event ID: 113 (of 119)
error   |12:00:06: [interpRunScript] Current event ID: 113 (of 119)
error   |12:00:06: [interpRunScript] Call depth : 0
error   |12:00:06: [scrOutputCallTrace]  *** Script call trace: ***
error   |12:00:06: [scrOutputCallTrace] 0: N/A (current event)
info    |12:00:06: [interpRunScript] interpRunScript: error while executing a script
info    |12:00:06: [interpRunScript] Assert in Warzone: interpreter.cpp:930 (!"error while executing a script"), last script event: 'N/A'
info    |12:00:06: [eventFireTrigger] eventFireTrigger: event N/A: code failed
info    |12:00:06: [eventFireTrigger] Assert in Warzone: event.cpp:1138 (false), last script event: 'N/A'
info    |12:16:52: [scrBaseObjGet] Invalid object 11B32690 of type 470293511
info    |12:16:52: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:75 (psObj->type ## OBJ_DROID || psObj->type OBJ_STRUCTURE || psObj->type == OBJ_FEATURE), last script event: 'N/A'
error   |12:16:52: [interpRunScript] interpRunScript: could not do var func
error   |12:16:52: [interpRunScript] interpRunScript: *** ERROR EXIT *** (CurEvent=103)
error   |12:16:52: [interpRunScript] Original event ID: 103 (of 119)
error   |12:16:52: [interpRunScript] Current event ID: 103 (of 119)
error   |12:16:52: [interpRunScript] Call depth : 0
error   |12:16:52: [scrOutputCallTrace]  *** Script call trace: ***
error   |12:16:52: [scrOutputCallTrace] 0: N/A (current event)
info    |12:16:52: [interpRunScript] interpRunScript: error while executing a script
info    |12:16:52: [interpRunScript] Assert in Warzone: interpreter.cpp:930 (!"error while executing a script"), last script event: 'N/A'
info    |12:16:52: [eventFireTrigger] eventFireTrigger: event N/A: code failed
info    |12:16:52: [eventFireTrigger] Assert in Warzone: event.cpp:1138 (false), last script event: 'N/A'
info    |12:16:52: [scrBaseObjGet] Invalid object 0F32E0D0 of type -368252405
info    |12:16:52: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:75 (psObj->type ## OBJ_DROID || psObj->type OBJ_STRUCTURE || psObj->type == OBJ_FEATURE), last script event: 'N/A'
error   |12:16:53: [interpRunScript] interpRunScript: could not do var func
error   |12:16:53: [interpRunScript] interpRunScript: *** ERROR EXIT *** (CurEvent=103)
error   |12:16:53: [interpRunScript] Original event ID: 103 (of 119)
error   |12:16:53: [interpRunScript] Current event ID: 103 (of 119)
error   |12:16:53: [interpRunScript] Call depth : 0
error   |12:16:53: [scrOutputCallTrace]  *** Script call trace: ***
error   |12:16:53: [scrOutputCallTrace] 0: N/A (current event)
info    |12:16:53: [interpRunScript] interpRunScript: error while executing a script
info    |12:16:53: [interpRunScript] Assert in Warzone: interpreter.cpp:930 (!"error while executing a script"), last script event: 'N/A'
info    |12:16:53: [eventFireTrigger] eventFireTrigger: event N/A: code failed
info    |12:16:53: [eventFireTrigger] Assert in Warzone: event.cpp:1138 (false), last script event: 'N/A'
info    |12:16:53: [scrBaseObjGet] Invalid object 0F846408 of type -1209026578
info    |12:16:53: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:75 (psObj->type ## OBJ_DROID || psObj->type OBJ_STRUCTURE || psObj->type == OBJ_FEATURE), last script event: 'N/A'
error   |12:16:53: [interpRunScript] interpRunScript: could not do var func
error   |12:16:53: [interpRunScript] interpRunScript: *** ERROR EXIT *** (CurEvent=103)
error   |12:16:53: [interpRunScript] Original event ID: 103 (of 119)
error   |12:16:53: [interpRunScript] Current event ID: 103 (of 119)
error   |12:16:53: [interpRunScript] Call depth : 0
error   |12:16:53: [scrOutputCallTrace]  *** Script call trace: ***
error   |12:16:53: [scrOutputCallTrace] 0: N/A (current event)
info    |12:16:53: [interpRunScript] interpRunScript: error while executing a script
info    |12:16:53: [interpRunScript] Assert in Warzone: interpreter.cpp:930 (!"error while executing a script"), last script event: 'N/A'
info    |12:16:53: [eventFireTrigger] eventFireTrigger: event N/A: code failed
info    |12:16:53: [eventFireTrigger] Assert in Warzone: event.cpp:1138 (false), last script event: 'N/A'
info    |12:18:29: [scrBaseObjGet] Invalid object 11B32690 of type 470293511
info    |12:18:29: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:75 (psObj->type ## OBJ_DROID || psObj->type OBJ_STRUCTURE || psObj->type == OBJ_FEATURE), last script event: 'N/A'
error   |12:18:29: [interpRunScript] interpRunScript: could not do var func
error   |12:18:29: [interpRunScript] interpRunScript: *** ERROR EXIT *** (CurEvent=113)
error   |12:18:29: [interpRunScript] Original event ID: 113 (of 119)
error   |12:18:29: [interpRunScript] Current event ID: 113 (of 119)
error   |12:18:29: [interpRunScript] Call depth : 0
error   |12:18:29: [scrOutputCallTrace]  *** Script call trace: ***
error   |12:18:29: [scrOutputCallTrace] 0: N/A (current event)
info    |12:18:29: [interpRunScript] interpRunScript: error while executing a script
info    |12:18:29: [interpRunScript] Assert in Warzone: interpreter.cpp:930 (!"error while executing a script"), last script event: 'N/A'
info    |12:18:29: [eventFireTrigger] eventFireTrigger: event N/A: code failed
info    |12:18:29: [eventFireTrigger] Assert in Warzone: event.cpp:1138 (false), last script event: 'N/A'

Issue migrated from trac:2760 at 2022-04-16 08:11:33 -0700

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wzdev-ci commented Jun 5, 2011

Per changed status from new to closed

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wzdev-ci commented Jun 5, 2011

Per changed resolution from `` to closed

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wzdev-ci commented Jun 5, 2011

Per commented


Since you say nothing about what you were doing, I am guessing that you loaded a savegame, it had corrupted data, and it caused the scripting system to go haywire (as seen in the logs). Ref again to http://forums.wz2100.net/viewtopic.php?f=4&t=8051&p=82799#p82799

@wzdev-ci wzdev-ci closed this as completed Jun 5, 2011
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