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This repository was archived by the owner on Apr 17, 2022. It is now read-only.
This repository was archived by the owner on Apr 17, 2022. It is now read-only.

Segfault during multiplayer #2762

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keyword_segfault resolution_Needs reevaluating for current version (3.2.3) type_bug | by ArcherSeven


Custom 8P map "Four Teams" with 6 bots, 2 of each of Dydo, Nexus, and Semperfi. and two (allied) humans
Both players on Arch Linux x86_64 i-series processors (i7 and i5) with nVidia graphics running second X servers (mine with 1 monitor his with 2)
Segfaults occurred on my end (host side) a couple minutes after starting.
Will upload any logs available and dumps, currently available http://archerseven.com/A7/warzone2100.gdmp-fu0Vzu and http://archerseven.com/A7/warzone2100.gdmp-E9Gnfz

KittyKatt also experienced considerable "lagging" as if the computer was overloaded (not that which seemed like network lag).


Issue migrated from trac:2762 at 2022-04-16 08:11:41 -0700

Activity

wzdev-ci

wzdev-ci commented on May 30, 2011

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ArcherSeven uploaded file warzone2100.gdmp-E9Gnfz (54.5 KiB)

One of them.

wzdev-ci

wzdev-ci commented on May 30, 2011

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ArcherSeven uploaded file warzone2100.gdmp-fu0Vzu (54.2 KiB)

the other.

wzdev-ci

wzdev-ci commented on May 30, 2011

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KittyKatt uploaded file netplay-20110530_185231.log (0.0 KiB)

The most recent netplay- log I have. Presumably from our last game that segfaulted.

wzdev-ci

wzdev-ci commented on Jul 2, 2011

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Kittykatt uploaded file warzone2100.gdmp-wXNdyW (315.1 KiB)

Another dump file from latest git.... commit 5a9f420

wzdev-ci

wzdev-ci commented on Jul 2, 2011

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archerseven commented


repeatable on BeggersKanyon

wzdev-ci

wzdev-ci commented on Jul 3, 2011

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Per commented


Please try to reproduce without Dydo AI.

wzdev-ci

wzdev-ci commented on Jul 10, 2011

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ArcherSeven commented


Replying to Warzone2100/old-trac-import#2762 (comment:2):

Please try to reproduce without Dydo AI.

Was able to reproduce. Not able to reproduce without SemperFi.
Unable to give DyDo another shot, but with just Nexus, the segfault did not occur.

wzdev-ci

wzdev-ci commented on Jul 10, 2011

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Buginator commented


Replying to Warzone2100/old-trac-import#2762 (comment:3):

Replying to Warzone2100/old-trac-import#2762 (comment:2):

Please try to reproduce without Dydo AI.

Was able to reproduce. Not able to reproduce without SemperFi.
Unable to give DyDo another shot, but with just Nexus, the segfault did not occur.

How do you reproduce this ?

wzdev-ci

wzdev-ci commented on Oct 7, 2012

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Per changed status from new to closed

wzdev-ci

wzdev-ci commented on Oct 7, 2012

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Per changed resolution from `` to Needs reevaluating for current version (3.1)

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          Segfault during multiplayer · Issue #2762 · Warzone2100/old-trac-import