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Segfault during multiplayer #2762
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ArcherSeven uploaded file One of them. |
ArcherSeven uploaded file the other. |
KittyKatt uploaded file The most recent netplay- log I have. Presumably from our last game that segfaulted. |
Kittykatt uploaded file Another dump file from latest git.... commit 5a9f420 |
archerseven commented repeatable on BeggersKanyon |
Per commented Please try to reproduce without Dydo AI. |
ArcherSeven commented Replying to Warzone2100/old-trac-import#2762 (comment:2):
Was able to reproduce. Not able to reproduce without SemperFi. |
Buginator commented Replying to Warzone2100/old-trac-import#2762 (comment:3):
How do you reproduce this ? |
Per changed status from |
Per changed resolution from `` to |
keyword_segfault
resolution_Needs reevaluating for current version (3.2.3)
type_bug
| by ArcherSevenCustom 8P map "Four Teams" with 6 bots, 2 of each of Dydo, Nexus, and Semperfi. and two (allied) humans
Both players on Arch Linux x86_64 i-series processors (i7 and i5) with nVidia graphics running second X servers (mine with 1 monitor his with 2)
Segfaults occurred on my end (host side) a couple minutes after starting.
Will upload any logs available and dumps, currently available http://archerseven.com/A7/warzone2100.gdmp-fu0Vzu and http://archerseven.com/A7/warzone2100.gdmp-E9Gnfz
KittyKatt also experienced considerable "lagging" as if the computer was overloaded (not that which seemed like network lag).
Issue migrated from trac:2762 at 2022-04-16 08:11:41 -0700
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