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Messed up starting positions #2806

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wzdev-ci opened this issue Jul 2, 2011 · 5 comments
Closed

Messed up starting positions #2806

wzdev-ci opened this issue Jul 2, 2011 · 5 comments

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@wzdev-ci
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wzdev-ci commented Jul 2, 2011

resolution_fixed type_bug | by Safety0ff


From IRC:

<ArcherSeven> you don't start in the right spots
<ArcherSeven> host is always 0
<ArcherSeven> first join is 1 etc
<ArcherSeven> regardless of slots picked
<ArcherSeven> I'd put it in the tracker, but everything I've got there has been completely ignored

Issue migrated from trac:2806 at 2022-04-16 08:27:45 -0700

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wzdev-ci commented Jul 3, 2011

Per Inge Mathisen changed status from new to closed

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wzdev-ci commented Jul 3, 2011

Per Inge Mathisen changed resolution from `` to fixed

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wzdev-ci commented Jul 3, 2011

Per Inge Mathisen commented


Split references to player index and player start position on map in savegames. This has already
been done in the codebase earlier. This cleans up any remaining confusion and hacks related to
how players are indexed, and closes #2806

  • Changeset: [/changeset/29dd80d9364df8687f4fb159d6e7ed4fcb0d287e 29dd80d9364df8687f4fb159d6e7ed4fcb0d287e]
  • URL: [29]dd80d9364df8687f4fb159d6e7ed4fcb0d287e

@wzdev-ci wzdev-ci closed this as completed Jul 3, 2011
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wzdev-ci commented Jan 3, 2012

cybersphinx changed milestone from 3.0 to unspecified

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wzdev-ci commented Jan 3, 2012

cybersphinx commented


Milestone 3.0 deleted

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