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This repository has been archived by the owner on Apr 17, 2022. It is now read-only.
No matter which slot the host is in, in 4c-Pyramidal, the host starts with 3 extra trucks near the middle of the map.
The extra trucks are:
[droid_1501]
id = 1501
position = 8512, 10048, 408
rotation = 0, 0, 0
startpos = 4
template = ConstructionDroid
[droid_1502]
id = 1502
position = 8640, 10048, 408
rotation = 0, 0, 0
startpos = 5
template = ConstructionDroid
[droid_1503]
id = 1503
position = 8768, 10048, 408
rotation = 0, 0, 0
startpos = 6
template = ConstructionDroid
Note they they belong to player 4, 5 and 6, and it's a 4-player map.
They trigger three assertions:
info |09:17:07: [getPlayer] No player info found!
info |09:17:07: [getPlayer] Assert in Warzone: ../../src/game.cpp:3935 (false), last script event: '<none>'
info |09:17:07: [getPlayer] No player info found!
info |09:17:07: [getPlayer] Assert in Warzone: ../../src/game.cpp:3935 (false), last script event: '<none>'
info |09:17:07: [getPlayer] No player info found!
info |09:17:07: [getPlayer] Assert in Warzone: ../../src/game.cpp:3935 (false), last script event: '<none>'
getPlayer() looks at players 0-3, and gives up, asserts, and returns client 0, which is the host.
Don't know whether the map or the code should be fixed, or both. Don't know whether other maps have the same problem.
Issue migrated from trac:2945 at 2022-04-16 08:39:51 -0700
The text was updated successfully, but these errors were encountered:
Yes, this was a problem with the map when I made it in editworld originally. It simply refused to compile unless I placed those trucks for the unused players. Up until this point, they wouldn't appear on the map unless scavengers were turned on, in which case the scavengers would immediately destroy them, hence why it has gone unnoticed.
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resolution_fixed
type_bug
| by CypNo matter which slot the host is in, in 4c-Pyramidal, the host starts with 3 extra trucks near the middle of the map.
The extra trucks are:
Note they they belong to player 4, 5 and 6, and it's a 4-player map.
They trigger three assertions:
getPlayer() looks at players 0-3, and gives up, asserts, and returns client 0, which is the host.
Don't know whether the map or the code should be fixed, or both. Don't know whether other maps have the same problem.
Issue migrated from trac:2945 at 2022-04-16 08:39:51 -0700
The text was updated successfully, but these errors were encountered: