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Checkbox not ticked when Host clicks ready in Multiplayer games #3104

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wzdev-ci opened this issue Feb 1, 2012 · 10 comments
Closed

Checkbox not ticked when Host clicks ready in Multiplayer games #3104

wzdev-ci opened this issue Feb 1, 2012 · 10 comments

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@wzdev-ci
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wzdev-ci commented Feb 1, 2012

keyword_Multiplayer_Click_ready_checkbox resolution_fixed type_bug | by JDW


Minor bug. All the players have clicked ready except for the host. When host clicks ready, the checkbox isn't ticked, but after a slight delay (like the game is hung) the game does start loading. The only issue is that there should be visual feedback to the host that he clicked ready, like it does in 2.3.x


Issue migrated from trac:3104 at 2022-04-16 08:50:07 -0700

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wzdev-ci commented Feb 3, 2012

vexed changed status from new to closed

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wzdev-ci commented Feb 3, 2012

vexed changed resolution from `` to fixed

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wzdev-ci commented Feb 3, 2012

vexed commented


Should fix indicator for loading, skirmish & MP screens. fixes #3104

  • Changeset: [/changeset/7859582f13e1f777eaa4e0658fae1629b5b4b923 7859582f13e1f777eaa4e0658fae1629b5b4b923]
  • URL: [7859582]f13e1f777eaa4e0658fae1629b5b4b923

@wzdev-ci wzdev-ci closed this as completed Feb 3, 2012
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wzdev-ci commented Feb 3, 2012

vexed commented


Should fix indicator for loading, skirmish & MP screens. fixes #3104

  • Changeset: [/changeset/7859582f13e1f777eaa4e0658fae1629b5b4b923 7859582f13e1f777eaa4e0658fae1629b5b4b923]
  • URL: [7859582]f13e1f777eaa4e0658fae1629b5b4b923

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wzdev-ci commented Feb 3, 2012

cybersphinx commented


Merge branch 'bugfixes' into 3.1

  • bugfixes:
    Check if we actually need to hide widgets before hiding them
    Fix player counts for both AI & humans & 'closed' slots in MP games
    Should fix indicator for loading, skirmish & MP screens. fixes Checkbox not ticked when Host clicks ready in Multiplayer games #3104
    Fix calling batch file for autorevision.sh script refs: 17596232cc207da5007d2120aec849b8db5ea943
    Don't go past the map's player limits when allocating players. fixes Players able to join games that are already full #3089
    Fix issues that were overlooked from the revert(s) in ac550acd58b9f65bf0a4f68b02131b0f108d1021
    qtscript: Add a note about local variables to the documentation.
    Splice in the Changelog from 2.3.
    Set radarOnScreen to true by default.
    Add general rules script for the campaign.
    Run eventStartLevel always, not only for skirmish.
  • Changeset: [/changeset/74c3a8983aac6a95c1b0425689d11ec3b2636511 74c3a8983aac6a95c1b0425689d11ec3b2636511]
  • URL: [74]c3a8983aac6a95c1b0425689d11ec3b2636511

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wzdev-ci commented Feb 3, 2012

vexed commented


Should fix indicator for loading, skirmish & MP screens. fixes #3104

  • Changeset: [/changeset/7859582f13e1f777eaa4e0658fae1629b5b4b923 7859582f13e1f777eaa4e0658fae1629b5b4b923]
  • URL: [7859582]f13e1f777eaa4e0658fae1629b5b4b923

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wzdev-ci commented Feb 3, 2012

cybersphinx commented


Merge branch 'bugfixes'

  • bugfixes:
    Check if we actually need to hide widgets before hiding them
    Fix player counts for both AI & humans & 'closed' slots in MP games
    Should fix indicator for loading, skirmish & MP screens. fixes Checkbox not ticked when Host clicks ready in Multiplayer games #3104
    Fix calling batch file for autorevision.sh script refs: 17596232cc207da5007d2120aec849b8db5ea943
    Don't go past the map's player limits when allocating players. fixes Players able to join games that are already full #3089
    Fix issues that were overlooked from the revert(s) in ac550acd58b9f65bf0a4f68b02131b0f108d1021
    qtscript: Add a note about local variables to the documentation.
    Splice in the Changelog from 2.3.
    Set radarOnScreen to true by default.
    Add general rules script for the campaign.
    Run eventStartLevel always, not only for skirmish.
  • Changeset: [/changeset/73ec38c34711746c98d989164124bc210ca246c4 73ec38c34711746c98d989164124bc210ca246c4]
  • URL: [73]ec38c34711746c98d989164124bc210ca246c4

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@wzdev-ci
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wzdev-ci commented Feb 3, 2012

cybersphinx commented


Merge branch 'bugfixes'

  • bugfixes:
    Check if we actually need to hide widgets before hiding them
    Fix player counts for both AI & humans & 'closed' slots in MP games
    Should fix indicator for loading, skirmish & MP screens. fixes Checkbox not ticked when Host clicks ready in Multiplayer games #3104
    Fix calling batch file for autorevision.sh script refs: 17596232cc207da5007d2120aec849b8db5ea943
    Don't go past the map's player limits when allocating players. fixes Players able to join games that are already full #3089
    Fix issues that were overlooked from the revert(s) in ac550acd58b9f65bf0a4f68b02131b0f108d1021
    qtscript: Add a note about local variables to the documentation.
    Splice in the Changelog from 2.3.
    Set radarOnScreen to true by default.
    Add general rules script for the campaign.
    Run eventStartLevel always, not only for skirmish.
  • Changeset: [/changeset/73ec38c34711746c98d989164124bc210ca246c4 73ec38c34711746c98d989164124bc210ca246c4]
  • URL: [73]ec38c34711746c98d989164124bc210ca246c4

@wzdev-ci
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wzdev-ci commented Aug 4, 2012

vexed commented


Should fix indicator for loading, skirmish & MP screens. fixes #3104

  • Changeset: [/changeset/7859582f13e1f777eaa4e0658fae1629b5b4b923 7859582f13e1f777eaa4e0658fae1629b5b4b923]
  • URL: [7859582]f13e1f777eaa4e0658fae1629b5b4b923

@wzdev-ci
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wzdev-ci commented Aug 4, 2012

cybersphinx commented


Merge branch 'bugfixes'

  • bugfixes:
    Check if we actually need to hide widgets before hiding them
    Fix player counts for both AI & humans & 'closed' slots in MP games
    Should fix indicator for loading, skirmish & MP screens. fixes Checkbox not ticked when Host clicks ready in Multiplayer games #3104
    Fix calling batch file for autorevision.sh script refs: 17596232cc207da5007d2120aec849b8db5ea943
    Don't go past the map's player limits when allocating players. fixes Players able to join games that are already full #3089
    Fix issues that were overlooked from the revert(s) in ac550acd58b9f65bf0a4f68b02131b0f108d1021
    qtscript: Add a note about local variables to the documentation.
    Splice in the Changelog from 2.3.
    Set radarOnScreen to true by default.
    Add general rules script for the campaign.
    Run eventStartLevel always, not only for skirmish.
  • Changeset: [/changeset/73ec38c34711746c98d989164124bc210ca246c4 73ec38c34711746c98d989164124bc210ca246c4]
  • URL: [73]ec38c34711746c98d989164124bc210ca246c4

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