droids allowed to have 100% damage #3168
Comments
NoQ commented I also saw yellow droids that didn't retreat on yellow; looks like some rounding issue. |
Emdek commented Confirming above issue (color bar not synced with damage value). |
cybersphinx changed milestone from |
Emdek commented 25% damage for tank results in yellow bar but not yet retreat for medium damage setting. |
vexed changed status from |
vexed changed resolution from `` to |
vexed commented In my tests, they do what they need to do, and the damage meter shows the correct display. The cyborgs also retreat on damage when they should. If you guys find a way to replicate the issues you are talking about, let us know. |
cybersphinx uploaded file Group 1 has one yellow droid. |
Lord Apocalypse commented If 0 HP isnt dead then the logic needs to be changed to if (dmg <= 0) { kill unit } I have run across this once. Its probably related to the if statement above as the health checking may be flawed. I am going to try and reproduce and attach a save game for it. If someone can point me to where in the code the all this is handled I might be able to identify something from it :) |
resolution_Requesting more information about issue
type_bug
| by effigyOn several occasions I've noticed that droids are allowed to take 100% and still function (specifically Cyborgs).
Also, I have to wonder if this is related to why when a droid is set to retreat at medium damage it won't always retreat when damage indicator is yellow.
Issue migrated from trac:3168 at 2022-04-16 08:54:37 -0700
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